Hello. I am willing to hire a shader-programmer to either convert a DirectX .fx shader for Ogre usage, or write one with similar capabilities. The features that interest me in the aforementioned shader are diffuse map, normal map, ambient occlusion map and specular map.
Kind regards,
Bill Kotsias
contact: through the forum or email: artist3Djob at gmail , com
Looking for a shader programmer
- fantasian
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Looking for a shader programmer
Software Engineer & Games Programmer
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/
- nullsquared
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Re: Looking for a shader programmer
- is the ambient occlusion map lined up with the other maps, or does it use its own UV channel?
- what type of lights are you going to have? do you mind multi-pass lighting?
- what is the maximum shader model you're aiming for? (and both D3D and OGL?)
- what type of lights are you going to have? do you mind multi-pass lighting?
- what is the maximum shader model you're aiming for? (and both D3D and OGL?)
- fantasian
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Re: Looking for a shader programmer
- the AO map is lined up with the other onesnullsquared wrote:- is the ambient occlusion map lined up with the other maps, or does it use its own UV channel?
- what type of lights are you going to have? do you mind multi-pass lighting?
- what is the maximum shader model you're aiming for? (and both D3D and OGL?)
- no, I don't mind multi-pass lighting, although I would like to have an estimate of how slower rendering is with multiple passes
- the maximum shader model is 3 but, of course, if it can be done with model 2, the better.
Thank you for your interest.
Software Engineer & Games Programmer
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/
- nullsquared
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Re: Looking for a shader programmer
Here's my initial write-up: http://www.ogre3d.org/wiki/index.php/No ... ing_Shader (public domain)
Try it out, tell me what works and/or what doesn't work. I can't guarantee any support or anything, but at least it seems closer than you were able to get with the shaders from the Ogre demos.
Try it out, tell me what works and/or what doesn't work. I can't guarantee any support or anything, but at least it seems closer than you were able to get with the shaders from the Ogre demos.
- fantasian
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Re: Looking for a shader programmer
nullsquared, I have sent you a private forum message (in case the forum doesn't automatically notify you about it)... 
Software Engineer & Games Programmer
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/
Online Portfolio : http://bkotsias.net46.net/
Forthcoming game : http://kyballgame.com/