Folks,
I am creating a patch for adding a "resourceGroupExists" method to ResourceGroupManager class.
I found on the forum some discussions about that:
http://www.ogre3d.org/forums/viewtopic.php?f=3&t=44911
http://www.ogre3d.org/forums/viewtopic. ... highlight=
http://www.ogre3d.org/forums/viewtopic. ... 98&start=0
But it looks like none of those resulted on a patch.
I know that some of those topics suggests ways to figure out if a resource group exists or not, but it is very simples to implement that on ResourceGroupManager.
Please let me know what you think.
Thank you
Bruno Sanches
resourceGroupExists
- madmarx
- OGRE Expert User
- Posts: 1669
- Joined: Mon Jan 21, 2008 10:26 pm
Re: resourceGroupExists
Well, that was not impossible to find (getting all and then doing the test works), but this is a good thing IMO.


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Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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- Kobold
- Posts: 39
- Joined: Tue Dec 23, 2008 9:55 pm
Re: resourceGroupExists
Yes, there are workarounds that can be used to check if a resourceGroup exists or not, but it is a simple change and makes life easier for people (like me) that need to figure out if a resourceGroup exists or not.
I created a patch: https://sourceforge.net/tracker/?func=d ... tid=302997
Cheers
Bruno Sanches
I created a patch: https://sourceforge.net/tracker/?func=d ... tid=302997
Cheers
Bruno Sanches
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