OgreSpeedTree - v2.0 released, SpeedTree v5 support
- Praetor
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
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- sinbad
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Haha, thanks I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
- Danoli3
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
I've been seeing the add everywhere! Its really targetted at the right sites lol!sinbad wrote:Haha, thanks I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009
- sinbad
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
I've just released RC1 of OgreSpeedTree v2.0, including new and improved grass rendering:
The grass now has softer edges, combines with the new lighting & depth shadows better, and automatically uses the same wind modelling the trees do. It also handles pitched camera angles a little nicer than the last version.
The grass now has softer edges, combines with the new lighting & depth shadows better, and automatically uses the same wind modelling the trees do. It also handles pitched camera angles a little nicer than the last version.
- aguru
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
And what difference it makes! I mean, just not to see the floor plane any more makes it look so nice... Add to that the shadows *wow*
Great work, sinbad. I can see how OgreSpeedTree, coupled with the new terrain, will be a great option for any company interested in outdoor scenes.
Great work, sinbad. I can see how OgreSpeedTree, coupled with the new terrain, will be a great option for any company interested in outdoor scenes.
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- Gnoblar
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
how to select ogrespeedtree by mouse?
- jacmoe
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
sinbad wrote:This is not the place for OgreSpeedTree support since it's a commercial product. Please contact me via email (as you have done previously).
/* Less noise. More signal. */
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OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- sinbad
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.
It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
- metaldev
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Sinbad, thank you for all the work you have done. ::sinbad wrote:Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.
It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
- syedhs
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Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support
At the risk of being off-topic - it is not all gloom, this explains where Steve is heading to: http://venturebeat.com/2011/10/06/sourc ... ureBeat%29
Congratulation!
Congratulation!
A willow deeply scarred, somebody's broken heart
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me