Hi, the OpenGL rendering system exports several functions, but the D3D9 system exports none.
I am working on an app that uses CUDA, thus I need access to the raw vertex buffers. Using opengl everything works fine, since the necessary functions/classes are either exported, or does not need to be, but for D3D9 these classes are not exported:/
I compile everything from scratch so it's not a big problem, but if there is no specific reason why this is so, could D3D9HardwareVertexBuffer and D3D9RenderSystem be exported?
Thanks:)
Exports in the D3D9 Rendering system
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact:
Re: Exports in the D3D9 Rendering system
This is an easy one to resolve so I'll squeeze it in.
-
thegeek
- Gnoblar
- Posts: 23
- Joined: Fri Jan 29, 2010 1:28 am
Re: Exports in the D3D9 Rendering system
Thank you:)
