Ogre AppWizards 1.8.0

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Ogre AppWizards 1.8.0

Post by jacmoe »

Last edited by jacmoe on Wed Feb 04, 2015 10:50 pm, edited 21 times in total.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1

Post by jacmoe »

An nsis-powered CMake project generator will follow. :wink:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1

Post by jacmoe »

Fixed a goof-up - If anyone downloaded the RC1, get the RC1.1 :wink:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe »

setupAppwizard.jpg
setupAppwizard.jpg (43.42 KiB) Viewed 57250 times
The wizard expects an environment variable OGRE_HOME.
Point it to your Cthugha sdk directory, ie your_ogre_build_directory/sdk.

Don't forget to have configured your build to install the samples source: OGRE_INSTALL_SAMPLES_SOURCE.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe »

If you want a wizard for VC8, you need to speak up.
I don't have it, but I think I can manage to produce a wizard nonetheless.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe »

RC 1.2 has been released - links updated - see first post.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

RC 1.3 was released - links updated.
Some small fixes. :wink:

If anyone needs a wizard for VS2005, they still need to speak up..
Otherwise I won't do it.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
DavlexDesign
Orc
Posts: 400
Joined: Thu Apr 23, 2009 7:23 am
Location: Australia
x 19
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign »

Please, for VS2005 would be much appreciated
I've got my engine running on Ogre v1.7 already, but I'm working on a number of other projects as well.

regards

Alex
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

I'll see what I can do. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
DavlexDesign
Orc
Posts: 400
Joined: Thu Apr 23, 2009 7:23 am
Location: Australia
x 19
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign »

jacmoe wrote:I'll see what I can do. :)
Thank's mate, you're a gem :D
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

It's on my to-do. In a day or two. :)
I am making it blindly as I don't have VS2005; I count on you to complain if it doesn't work.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

Here it is, the Appwizard for VS 2005 (VC8):
http://ogreappwizards.googlecode.com/fi ... .7.0_4.exe

I am unable to test it, so I am counting on feedback. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
BTolputt
Greenskin
Posts: 121
Joined: Thu Feb 18, 2010 8:05 am
x 2

Re: Ogre AppWizard 1.7.x RC1.3

Post by BTolputt »

And feedback you shall have - testing it now :)
User avatar
DavlexDesign
Orc
Posts: 400
Joined: Thu Apr 23, 2009 7:23 am
Location: Australia
x 19
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign »

G'day jacmoe,

good news, the app wizard for vs2005 works fine, just had to change some of the pathing for my system, and add in the $(BOOST_ROOT) for the includes and lib paths and it all went well.

Thanks for the Wizard, you Wizard :D

regards

Alex
BTolputt
Greenskin
Posts: 121
Joined: Thu Feb 18, 2010 8:05 am
x 2

Re: Ogre AppWizard 1.7.x RC1.3

Post by BTolputt »

Works fine here too. I don't use Boost though, so $(POCO_BASE) was my requirement.

For the record though, I'm looking forward to a CMake-based version as I target multiple platforms. That said, I tend to fiddle around the innards of CMake files myself, so it'd be more a starting point than a necessity for me :)
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

There is some sort of CMake script to go along with it - in that Ogitor uses the AppWizard 'framework' for the sample app loader.
I just need to package it. :)

I am glad that I managed to produce a working wizard for VC8 on the first run - normally my machine is littered with test projects whenever I test those..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe »

Ogre AppWizards have become final - links updated. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
omniter
OGRE Contributor
OGRE Contributor
Posts: 424
Joined: Thu Mar 19, 2009 8:08 am
Location: Canada
x 44

Re: Ogre AppWizards 1.7.0

Post by omniter »

I just realized the irony that your avatar is a wizard, and you make the AppWizard. Was that intentional?
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizards 1.7.0

Post by jacmoe »

Of course not! :)
But it fits.. :P
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
stealth977
Gnoll
Posts: 638
Joined: Mon Dec 15, 2008 6:14 pm
Location: Istanbul, Turkey
x 42

Re: Ogre AppWizards 1.7.0

Post by stealth977 »

P.S: Jacmoe is a Wizard of First Order, beware of his uncontested magic!! :)
Ismail TARIM
Ogitor - Ogre Scene Editor
WWW:http://www.ogitor.org
Repository: https://bitbucket.org/ogitor
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizards 1.7.0

Post by jacmoe »

Yeah, yeah .. :wink:
The real wizards are you who doesn't have to explicitly create app-wizards and use wizard avatars to be one. :P

If this helps people out and make their first Ogre encounter easier, or make them more productive, or both, that's reason enough for me. :)

I have a CMake variant in the oven as well..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizards 1.7.0

Post by jacmoe »

Heh - why have no one complained about the AppWizard *not* taking Boost into account?! :o

I will update the wizards to using OGRE_HOME/boost_1_41 for includes and OGRE_HOME/boost_1_41/lib for libs...

Well, I don't blame any of you, because you wouldn't notice, unless you're using the pre-compiled SDK.
And haven't got Boost installed.

<edit>
I wonder what I should call the release?
0.7.0.1 ? :roll:
</edit>
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizards 1.7.0

Post by jacmoe »

The wizards have been updated.. :wink:
Links in the first post.

<edit>
I went with the 1.7.0_1 name. :P
</edit>
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
BTolputt
Greenskin
Posts: 121
Joined: Thu Feb 18, 2010 8:05 am
x 2

Re: Ogre AppWizards 1.7.0

Post by BTolputt »

jacmoe wrote:Heh - why have no one complained about the AppWizard *not* taking Boost into account?! :o
Possibly because I use POCO and am used to fiddling with Application Wizards once their done? ;)
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Ogre AppWizards 1.7.0_1

Post by jacmoe »

You are excused - but the SDK uses Boost. :wink:

Which means that I probably have to do yet another wizard... *sigh* .. with an option (checked by default) specifying Boost or not. :wink:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Post Reply