Ogre AppWizards 1.8.0

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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jacmoe
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Ogre AppWizards 1.8.0

Post by jacmoe » Tue Jan 12, 2010 3:03 am

Last edited by jacmoe on Wed Feb 04, 2015 10:50 pm, edited 21 times in total.
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Re: Ogre AppWizard 1.7.x RC1

Post by jacmoe » Tue Jan 12, 2010 4:56 am

An nsis-powered CMake project generator will follow. :wink:
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Re: Ogre AppWizard 1.7.x RC1

Post by jacmoe » Tue Jan 12, 2010 5:25 am

Fixed a goof-up - If anyone downloaded the RC1, get the RC1.1 :wink:
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Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe » Tue Jan 12, 2010 3:52 pm

setupAppwizard.jpg
setupAppwizard.jpg (43.42 KiB) Viewed 54872 times
The wizard expects an environment variable OGRE_HOME.
Point it to your Cthugha sdk directory, ie your_ogre_build_directory/sdk.

Don't forget to have configured your build to install the samples source: OGRE_INSTALL_SAMPLES_SOURCE.
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Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe » Tue Jan 12, 2010 3:57 pm

If you want a wizard for VC8, you need to speak up.
I don't have it, but I think I can manage to produce a wizard nonetheless.
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Re: Ogre AppWizard 1.7.x RC1.1

Post by jacmoe » Fri Jan 15, 2010 9:57 am

RC 1.2 has been released - links updated - see first post.
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Mon Feb 08, 2010 6:02 am

RC 1.3 was released - links updated.
Some small fixes. :wink:

If anyone needs a wizard for VS2005, they still need to speak up..
Otherwise I won't do it.
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Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign » Tue Feb 09, 2010 3:20 am

Please, for VS2005 would be much appreciated
I've got my engine running on Ogre v1.7 already, but I'm working on a number of other projects as well.

regards

Alex
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Tue Feb 09, 2010 6:27 am

I'll see what I can do. :)
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Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign » Tue Feb 16, 2010 1:27 am

jacmoe wrote:I'll see what I can do. :)
Thank's mate, you're a gem :D
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Tue Feb 16, 2010 1:33 am

It's on my to-do. In a day or two. :)
I am making it blindly as I don't have VS2005; I count on you to complain if it doesn't work.
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Thu Feb 25, 2010 11:46 am

Here it is, the Appwizard for VS 2005 (VC8):
http://ogreappwizards.googlecode.com/fi ... .7.0_4.exe

I am unable to test it, so I am counting on feedback. :)
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Re: Ogre AppWizard 1.7.x RC1.3

Post by BTolputt » Thu Feb 25, 2010 12:10 pm

And feedback you shall have - testing it now :)
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Re: Ogre AppWizard 1.7.x RC1.3

Post by DavlexDesign » Fri Feb 26, 2010 1:42 am

G'day jacmoe,

good news, the app wizard for vs2005 works fine, just had to change some of the pathing for my system, and add in the $(BOOST_ROOT) for the includes and lib paths and it all went well.

Thanks for the Wizard, you Wizard :D

regards

Alex
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Re: Ogre AppWizard 1.7.x RC1.3

Post by BTolputt » Fri Feb 26, 2010 3:42 am

Works fine here too. I don't use Boost though, so $(POCO_BASE) was my requirement.

For the record though, I'm looking forward to a CMake-based version as I target multiple platforms. That said, I tend to fiddle around the innards of CMake files myself, so it'd be more a starting point than a necessity for me :)
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Fri Feb 26, 2010 4:08 am

There is some sort of CMake script to go along with it - in that Ogitor uses the AppWizard 'framework' for the sample app loader.
I just need to package it. :)

I am glad that I managed to produce a working wizard for VC8 on the first run - normally my machine is littered with test projects whenever I test those..
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Re: Ogre AppWizard 1.7.x RC1.3

Post by jacmoe » Mon Mar 01, 2010 8:01 am

Ogre AppWizards have become final - links updated. :)
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Re: Ogre AppWizards 1.7.0

Post by omniter » Mon Mar 01, 2010 6:19 pm

I just realized the irony that your avatar is a wizard, and you make the AppWizard. Was that intentional?
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Re: Ogre AppWizards 1.7.0

Post by jacmoe » Mon Mar 01, 2010 8:03 pm

Of course not! :)
But it fits.. :P
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Re: Ogre AppWizards 1.7.0

Post by stealth977 » Mon Mar 01, 2010 8:15 pm

P.S: Jacmoe is a Wizard of First Order, beware of his uncontested magic!! :)
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Re: Ogre AppWizards 1.7.0

Post by jacmoe » Mon Mar 01, 2010 9:16 pm

Yeah, yeah .. :wink:
The real wizards are you who doesn't have to explicitly create app-wizards and use wizard avatars to be one. :P

If this helps people out and make their first Ogre encounter easier, or make them more productive, or both, that's reason enough for me. :)

I have a CMake variant in the oven as well..
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Re: Ogre AppWizards 1.7.0

Post by jacmoe » Fri Mar 05, 2010 10:28 pm

Heh - why have no one complained about the AppWizard *not* taking Boost into account?! :o

I will update the wizards to using OGRE_HOME/boost_1_41 for includes and OGRE_HOME/boost_1_41/lib for libs...

Well, I don't blame any of you, because you wouldn't notice, unless you're using the pre-compiled SDK.
And haven't got Boost installed.

<edit>
I wonder what I should call the release?
0.7.0.1 ? :roll:
</edit>
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Re: Ogre AppWizards 1.7.0

Post by jacmoe » Fri Mar 05, 2010 11:00 pm

The wizards have been updated.. :wink:
Links in the first post.

<edit>
I went with the 1.7.0_1 name. :P
</edit>
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Re: Ogre AppWizards 1.7.0

Post by BTolputt » Fri Mar 05, 2010 11:42 pm

jacmoe wrote:Heh - why have no one complained about the AppWizard *not* taking Boost into account?! :o
Possibly because I use POCO and am used to fiddling with Application Wizards once their done? ;)
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Re: Ogre AppWizards 1.7.0_1

Post by jacmoe » Sat Mar 06, 2010 12:21 am

You are excused - but the SDK uses Boost. :wink:

Which means that I probably have to do yet another wizard... *sigh* .. with an option (checked by default) specifying Boost or not. :wink:
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