I have a pass with a shader and a texture_unit. Now I wanted to rotate/scroll the texture and then afterwards use it as the input for the shader. But I think that these animatations aren't taken into account by the shader, as it seems to look up the texture colour values an the base of the default orientation. Is this correct?
I will now alter the texture in my shader itself, which however will cause me to feed in an extra timestamp parameter on whose base I can alter the texture's orientation, so that's not the nicest way. But it is not a really important feature request on the other hand (if any at all

Cheers
spacegaier