Preview MDSceneEditor

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
User avatar
akilar
Greenskin
Posts: 138
Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
x 17
Contact:

Preview MDSceneEditor

Post by akilar »

hi, folks:
this is result for Make Dream Scene Editor:


just edit terrain,light,static object,and test collision

welcome to my blogger, thanks. :D
http://makedreamvsogre.blogspot.com/
User avatar
Jabberwocky
OGRE Moderator
OGRE Moderator
Posts: 2819
Joined: Mon Mar 05, 2007 11:17 pm
Location: Canada
x 218
Contact:

Re: Preview MDSceneEditor

Post by Jabberwocky »

Nicely done!
I like the "walk around" mode. :)
Image
User avatar
akilar
Greenskin
Posts: 138
Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
x 17
Contact:

Re: Preview MDSceneEditor

Post by akilar »

Jabberwocky wrote:Nicely done!
I like the "walk around" mode. :)
thanks for your response. :D
User avatar
Ockonal
Greenskin
Posts: 109
Joined: Mon Oct 26, 2009 8:26 am
Location: Ukraine
Contact:

Re: Preview MDSceneEditor

Post by Ockonal »

Wow! Really good job ;)
User avatar
AshMcConnell
Silver Sponsor
Silver Sponsor
Posts: 605
Joined: Fri Dec 14, 2007 11:44 am
Location: Northern Ireland
x 16
Contact:

Re: Preview MDSceneEditor

Post by AshMcConnell »

Wow, excellent work, congrats.
User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19269
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 66
Contact:

Re: Preview MDSceneEditor

Post by sinbad »

Nice! Glad to see the new terrain component being put to good use :)
User avatar
akilar
Greenskin
Posts: 138
Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
x 17
Contact:

Re: Preview MDSceneEditor

Post by akilar »

sinbad wrote:Nice! Glad to see the new terrain component being put to good use :)
yup, the new terrain component is great. :D
Last edited by akilar on Fri Mar 26, 2010 3:29 pm, edited 1 time in total.
User avatar
akilar
Greenskin
Posts: 138
Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
x 17
Contact:

Re: Preview MDSceneEditor

Post by akilar »

Jabberwocky wrote:Nicely done!
I like the "walk around" mode. :)
it's important to design game. :)
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Preview MDSceneEditor

Post by jacmoe »

Awesome! :)
Looks better than Ogitor already.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
mkultra333
Gold Sponsor
Gold Sponsor
Posts: 1894
Joined: Sun Mar 08, 2009 5:25 am
x 114

Re: Preview MDSceneEditor

Post by mkultra333 »

I haven't touched the new terrain stuff, I'm more indoor scene oriented. But I had a look at the movie, and it really impressed me. I liked how easily you created and modifed the landscape, it made me want to start exploring that part of Ogre. What are your plans for the finished project? Are you going to open-source it or are you aiming at making a commercial editor?
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
User avatar
akilar
Greenskin
Posts: 138
Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
x 17
Contact:

Re: Preview MDSceneEditor

Post by akilar »

mkultra333 wrote:I haven't touched the new terrain stuff, I'm more indoor scene oriented. But I had a look at the movie, and it really impressed me. I liked how easily you created and modifed the landscape, it made me want to start exploring that part of Ogre. What are your plans for the finished project? Are you going to open-source it or are you aiming at making a commercial editor?
i want to make a cross engine game develpe platform. :)
Post Reply