Frustum::getWorldTransforms suggestion

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foxbat
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Joined: Sun Sep 25, 2005 2:44 am
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Frustum::getWorldTransforms suggestion

Post by foxbat » Mon Mar 29, 2010 1:43 am

I noticed that when you call getWorldTransforms on a camera, any local position or orientations are ignored since Frustum::getWorldTransforms is actually getting called. Should there be an override in Camera for this function so that the camera's local position and orientation relative to its parent node are also considered?
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