VC10 SDK with VC10 (not express) AppWizard.jacmoe wrote:Which version of it?
Ogre AppWizards 1.8.0
-
- Gnoblar
- Posts: 10
- Joined: Sat Apr 24, 2010 6:11 pm
Re: Ogre AppWizards 1.7.0
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
I just tested it again: no problems.
I'll do a test against the one you downloaded, just in case.
I'll do a test against the one you downloaded, just in case.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 10
- Joined: Sat Apr 24, 2010 6:11 pm
Re: Ogre AppWizards 1.7.0
jacmoe wrote:I just tested it again: no problems.
I'll do a test against the one you downloaded, just in case.
I had to add this line:
"$(OGRE_HOME)\lib\$(Configuration);"
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
I just tested it, and everything was in order, as illustrated above.iuridosanjos wrote:I had to add this line:
"$(OGRE_HOME)\lib\$(Configuration);"
Are you telling me that Visual Studio 2010 is handling this differently from Visual C++ 2010 Express?
You are not viewing the configuration page with all configurations set ?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 10
- Joined: Sat Apr 24, 2010 6:11 pm
Re: Ogre AppWizards 1.7.0
I dont know if vc10 express or not make difference on that, but I wouldn't say it.jacmoe wrote:I just tested it, and everything was in order, as illustrated above.iuridosanjos wrote:I had to add this line:
"$(OGRE_HOME)\lib\$(Configuration);"
Are you telling me that Visual Studio 2010 is handling this differently from Visual C++ 2010 Express?
You are not viewing the configuration page with all configurations set ?
For the matter of all the configurations set, everything is sucessfully set in my projects properties except with that only thing I said.
Maybe it's something wrong that happenned exclusively here. :/
I dont understand what you say about 'viewing the configuration page' sorry.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
That's odd
But if that's all it takes, let's just leave it hanging, until someone else experiences the same issue.
The configuration screen I referred to is the one you can see in the attached screenshots above: Project - Properties - Configuration Properties - Linker - General
But if that's all it takes, let's just leave it hanging, until someone else experiences the same issue.
The configuration screen I referred to is the one you can see in the attached screenshots above: Project - Properties - Configuration Properties - Linker - General
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 14
- Joined: Sat May 01, 2010 3:59 pm
Re: Ogre AppWizards 1.7.0
Can someone kindly pop the links into the WIKI? I was looking in the wiki for a version for VS 8.0 to no avail until i found it here thanks
- JKFOZZY
- Halfling
- Posts: 78
- Joined: Thu Apr 22, 2010 3:40 pm
- x 2
Re: Ogre AppWizards 1.7.0
Hi,
I downloaded and installed the Ogre AppWizzard for my VS 2008. When i try to make a new project i couldn't locate Ogre SDK Application icon. But i could find the Ogre Application icon.
I read the wiki and the forum posts but is says just hit the installer and you're finished. Is there something that i could do to fix this problem?
Regards,
JKFOZZY.
I downloaded and installed the Ogre AppWizzard for my VS 2008. When i try to make a new project i couldn't locate Ogre SDK Application icon. But i could find the Ogre Application icon.
I read the wiki and the forum posts but is says just hit the installer and you're finished. Is there something that i could do to fix this problem?
Regards,
JKFOZZY.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
There's no problem: the wizard is the same.
Just make sure that you build the Ogre INSTALL project if you're using Ogre source.
Then point OGRE_HOME to ogre_source/sdk, or where you've built it.
Just make sure that you build the Ogre INSTALL project if you're using Ogre source.
Then point OGRE_HOME to ogre_source/sdk, or where you've built it.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- JKFOZZY
- Halfling
- Posts: 78
- Joined: Thu Apr 22, 2010 3:40 pm
- x 2
Re: Ogre AppWizards 1.7.0
Hi jacmoe,
i did exactly what you told me to do. I did build the Ogre Install project and i did set my enviroment variable. But i didn't succeed to get the Ogre SDK Application icon.
Regards,
JKFOZZY.
i did exactly what you told me to do. I did build the Ogre Install project and i did set my enviroment variable. But i didn't succeed to get the Ogre SDK Application icon.
Regards,
JKFOZZY.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
There is only one icon: OGRE.
That's it.
In the old days, there was an icon called the 'Ogre SDK Application icon', but it has now been retired.
That's it.
In the old days, there was an icon called the 'Ogre SDK Application icon', but it has now been retired.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- JKFOZZY
- Halfling
- Posts: 78
- Joined: Thu Apr 22, 2010 3:40 pm
- x 2
Re: Ogre AppWizards 1.7.0
Hi jacmoe,
Thank you for your'e quick response. So there is only just one option, "Ogre Application"? Hmm ok. Thank you very much. Tommorow after school i'll start with my new ogre project.
Regards,
JKFOZZY.
Thank you for your'e quick response. So there is only just one option, "Ogre Application"? Hmm ok. Thank you very much. Tommorow after school i'll start with my new ogre project.
Regards,
JKFOZZY.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Raygoe
- Gnoblar
- Posts: 18
- Joined: Fri Nov 16, 2007 4:05 am
Re: Ogre AppWizards 1.7.0
Thanks Jacmoe!
The AppWizard worked perfectly in C::B 10.05.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.0 (Visual Studio and Code::Blocks)
The Ogre AppWizards 1.7.1 are out!
This time featuring a new project type: Minimal Ogre Application.
All in one class.
And a new option: don't use configuration files (but configure Ogre in code).
Enjoy.
Links updated - see the first post.
This time featuring a new project type: Minimal Ogre Application.
All in one class.
And a new option: don't use configuration files (but configure Ogre in code).
Enjoy.
Links updated - see the first post.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
Wizards for Visual Studio 2010 have been updated to include two different minimal application options:
One class based : same as BaseApplication, but only one class.
One function based: all code in one function, like before.
You will definitely want to update to this one!
Also, one important small change: $(OGRE_HOME)/include is now added to the list of include directories, which makes it even more foolproof.
VC9, VC8 and Code::Blocks wizards will follow later.
One class based : same as BaseApplication, but only one class.
One function based: all code in one function, like before.
You will definitely want to update to this one!
Also, one important small change: $(OGRE_HOME)/include is now added to the list of include directories, which makes it even more foolproof.
VC9, VC8 and Code::Blocks wizards will follow later.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
VC9 and VC8 updated to 1.7.1_1 - see previous post for details - and the very first post for updated download links.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
VC8, VC9 and VC10 Wizards updated to 1.7.1_2 - links updated in first post.
Wizards now handles project names with spaces correctly.
Wizards now handles project names with spaces correctly.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 4
- Joined: Sun Sep 12, 2010 9:04 pm
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
Just a note in case someone else missed this:
(I'm using Windows 7 64 bit with VC++ 2010 Express)
You have to set the OGRE_HOME environment variable BEFORE you run the AppWizard installer. If you didn't set it, or you set it after installing the AppWizard, any new project you create with the AppWizard will have no additional library or include directories set (along with other missing stuff that will prevent the build process from finishing successfully).
To fix it, just uninstall the AppWizard from "Programs and Features" ("Add/Remove Programs"), make sure OGRE_HOME is set properly, and reinstall.
Works like a charm now
(I'm using Windows 7 64 bit with VC++ 2010 Express)
You have to set the OGRE_HOME environment variable BEFORE you run the AppWizard installer. If you didn't set it, or you set it after installing the AppWizard, any new project you create with the AppWizard will have no additional library or include directories set (along with other missing stuff that will prevent the build process from finishing successfully).
To fix it, just uninstall the AppWizard from "Programs and Features" ("Add/Remove Programs"), make sure OGRE_HOME is set properly, and reinstall.
Works like a charm now
-
- Gremlin
- Posts: 180
- Joined: Tue Nov 25, 2008 10:58 am
- Location: Kristiansand, Norway
- x 23
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
hi, just wanted to say thanks for this.
It works great!
So much better then to pick apart a sample application and strip code etc.
I run it on Win7 x64 \ VS2008.
It works great!
So much better then to pick apart a sample application and strip code etc.
I run it on Win7 x64 \ VS2008.
-
- Halfling
- Posts: 47
- Joined: Tue Dec 21, 2010 1:46 pm
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
I'm running windows 7 64bit with VS 2010 Ultimate.
I'm trying to set up vs for Ogre 1.7.2 but I have problems with Ogre_d.lib (OGRE_HOME has been set)
so I'm trying appwizard for 1.7.1 but VS can't find the libraries.
Do I need to resete the OGRE_HOME variable or the app is incompatible with the latest version of ogre sdk?
EDIT: problem solved. now i'm missing cg.dll
I'm trying to set up vs for Ogre 1.7.2 but I have problems with Ogre_d.lib (OGRE_HOME has been set)
so I'm trying appwizard for 1.7.1 but VS can't find the libraries.
Do I need to resete the OGRE_HOME variable or the app is incompatible with the latest version of ogre sdk?
EDIT: problem solved. now i'm missing cg.dll
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
Wizards for VC8 and VC9 updated (to using Boost 1.44) - links in first post updated.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 1
- Joined: Tue Feb 08, 2011 5:21 pm
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
good info..lost of help for the Ogre newbie..thank you!
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre AppWizards 1.7.1 (Visual Studio and Code::Blocks)
Ogre Appwizards for KDevelop 4.x Linux are ready.
First post updated.
First post updated.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnoblar
- Posts: 13
- Joined: Wed Sep 15, 2010 2:24 am
Re: Ogre AppWizards 1.7.2
I used the ogre3d and got the following errors:
In Code::Blocks
In Code::Blocks
Code: Select all
||=== OgreTeste, Debug ===|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|29|error: boost/thread/tss.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|30|error: boost/thread/recursive_mutex.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|31|error: boost/thread/condition.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|32|error: boost/thread/thread.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|33|error: boost/thread/shared_mutex.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\Threading\OgreThreadHeadersBoost.h|34|error: boost/thread/locks.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|34|error: boost/range.hpp: No such file or directory|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|109|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|109|error: ISO C++ forbids declaration of 'iterator_range' with no type|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|109|error: typedef name may not be a nested-name-specifier|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|109|error: ISO C++ forbids nested type 'iterator_range' with same name as enclosing class|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreIteratorRange.h|109|error: expected ';' before '<' token|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|746|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|746|error: ISO C++ forbids declaration of 'recursive_mutex' with no type|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|746|error: expected ';' before 'mutex'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'Ogre::String Ogre::NameGenerator::generate()':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|756|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|756|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'void Ogre::NameGenerator::reset()':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|765|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|765|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'void Ogre::NameGenerator::setNext(long long unsigned int)':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|772|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|772|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'long long unsigned int Ogre::NameGenerator::getNext() const':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|780|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|780|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|797|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|797|error: ISO C++ forbids declaration of 'recursive_mutex' with no type|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|797|error: expected ';' before 'mutex'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'virtual std::pair<bool, T> Ogre::Pool<T>::removeItem()':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|807|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|807|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'virtual void Ogre::Pool<T>::addItem(const T&)':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|826|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|826|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h||In member function 'virtual void Ogre::Pool<T>::clear()':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|832|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreCommon.h|832|error: expected ';' before 'ogreAutoMutexLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|67|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|67|error: ISO C++ forbids declaration of 'recursive_mutex' with no type|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|67|error: expected ';' before '*' token|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h||In constructor 'Ogre::SharedPtr<T>::SharedPtr()':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|74|error: 'mutex' was not declared in this scope|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h||In constructor 'Ogre::SharedPtr<T>::SharedPtr(Y*, Ogre::SharedPtrFreeMethod)':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|87|error: 'mutex' was not declared in this scope|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|90|error: expected type-specifier before 'boost'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|90|error: expected ';' before 'boost'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|98|error: 'mutex' was not declared in this scope|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|101|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|101|error: expected ';' before 'ogrenameLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h||In constructor 'Ogre::SharedPtr<T>::SharedPtr(const Ogre::SharedPtr<Y>&)':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|129|error: 'mutex' was not declared in this scope|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|132|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|132|error: expected ';' before 'ogrenameLock'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h||In member function 'void Ogre::SharedPtr<T>::bind(T*, Ogre::SharedPtrFreeMethod)':|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|169|error: 'mutex' was not declared in this scope|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|169|error: expected type-specifier before 'boost'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|169|error: expected ';' before 'boost'|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|170|error: 'boost' has not been declared|
E:\OgreSDK_mingw_v1-7-2\include\OGRE\OgreSharedPtr.h|170|error: expected ';' before 'ogreAutoMutexLock'|
||More errors follow but not being shown.|
||Edit the max errors limit in compiler options...|
||=== Build finished: 50 errors, 0 warnings ===|