It's one of my own creations!Is this a scene manager thing, or one of your own created classes.
It's independent of any scene manager or anything else, you just call the code from above to set up your GroundCover object, and call "update" every frame (or whenever the camera moves) to re-jig the culling and high-detail blocks. That's it. And, as I say, there's absolutely nothing to stop you having multiple GroundCover objects to display different things in different ways.
Thanks! I don't think it's quite ready for public consumption just yet, but soon.So Awesome, Want It