How to use CMake to generate OGRE iPad Xcode project?

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
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nkligang
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How to use CMake to generate OGRE iPad Xcode project?

Post by nkligang »

Now, I can build application to the iPhone platform and works well. But, I can't find a correct way to build OGRE for iPad platform, could anybody be so kind to tell me how to deal with this problem?
some links may be help to you:
1. http://www.devx.com/wireless/Article/44472/0/page/1
2. http://www.weston-fl.com/blog/?p=563
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masterfalcon
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Re: How to use CMake to generate OGRE iPad Xcode project?

Post by masterfalcon »

It's just a matter of setting the target device type to either iPad or iPhone/iPad and targeting the iOS 3.2 in your Xcode project.
nkligang
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Re: How to use CMake to generate OGRE iPad Xcode project?

Post by nkligang »

masterfalcon wrote:It's just a matter of setting the target device type to either iPad or iPhone/iPad and targeting the iOS 3.2 in your Xcode project.
No, iPad screen resolution is 1024 by 768 pixel, but iPhone screen resolution is 480 by 320 pixels. My target is too full-fill the screen of iPad.
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masterfalcon
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Re: How to use CMake to generate OGRE iPad Xcode project?

Post by masterfalcon »

Are you having trouble with Ogre filling the entire screen? Perhaps try building the latest 1.7 code from mercurial. Some changes have been added to properly support the iPhone 4's Retina Display that does affect other devices as well.
nkligang
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Re: How to use CMake to generate OGRE iPad Xcode project?

Post by nkligang »

masterfalcon wrote:Are you having trouble with Ogre filling the entire screen? Perhaps try building the latest 1.7 code from mercurial. Some changes have been added to properly support the iPhone 4's Retina Display that does affect other devices as well.
Is there any webpage teach us how to get the latest 1.7 code from mercurial? Thanks very much.
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masterfalcon
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Re: How to use CMake to generate OGRE iPad Xcode project?

Post by masterfalcon »

Yeah, first link under Developer on the OGRE front page. http://www.ogre3d.org/developers/mercurial
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