3D Studio Mesh Exporter tutorial

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SpannerMan
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3D Studio Mesh Exporter tutorial

Post by SpannerMan »

Hello there,

One of the modellers in the Critical Supply team, Chain, has made a flash video tutorial to help teach us how to use the 3D Studio Mesh Exporter.
We thought it would be nice to share it with the OGRE community, in the hope of giving any 3D Studio Max beginners some tips on how to use it effectively.

The tutorial shows the following:

- Fixing unit setup
- modeling
- optimizing mesh
- map the object using UVW unwrap
- make material(s)
- add plugin/ogre-buttons to the toolbar
- exporting material and mesh
- converting XML to .mesh
- using the meshviewer and editing the material

The tutorial doesn't include how to make and export animation (yet)...

Not sure how uptodate the tutorial is, but Im sure most of it still applies. We hope others out there will find it helpful :)

Download:

EDIT: Links removed
Last edited by SpannerMan on Wed Jul 12, 2006 9:06 pm, edited 4 times in total.
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Post by psyclonist »

Great! I don't need it but I'm sure a lot of people will find it very helpful!

-psy
Chain

Hmm

Post by Chain »

Maybe I should subscribe to this forum some time... hehe :D
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Post by sinbad »

Excellent, I'll grab those when I get home, thanks!
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Post by jacmoe »

This is a true godsend! :D
Baffled by MAX in particular, and 3D editing in general, your flash movie did a great job "demystifying" it.
As I don't have MAX people 'round me, and therefore cannot watch how it's done "live", your movie succeeded in showing OGRE related MAX-editing in action.
Thanks! :)
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Whoho

Post by chain »

And now I'm registered so you all can shower me with rose petals and cheer my name publicly! :lol:
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Post by myak »

This tutorial really kicks ass! :) It would be VEEERY NICE to see something similar in the subject of exporting skeleton animation from 3DS... (Pleeeasseeee :)
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3ds

Post by tomaso4 »

hey, great tutorial, made it a lot easier to see how things really work. But I don't have the Ogre Tools plug-in exporter for 3DS 6, does anyone know where i can get it? I've been using something similar but it doesnt create the material file properly
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Post by McSwan »

Hi,

I'm teaching Ogre at a small institute called qantm. I was I get get your permission to show this video in class to the animators and coders for their final projects.
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Post by zander76 »

Very nice :)

Thank you so much. I can't wait to play with the exporter now.

Ben
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Post by spoke »

McSwan wrote:Hi,

I'm teaching Ogre at a small institute called qantm. I was I get get your permission to show this video in class to the animators and coders for their final projects.
Hi McSwan, I will ask Chain, but I think there is no problem if you do so. :wink:
May the force be with you.
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Post by Wraithdrit »

Chain,

I registered for the forum here just to say, AWESOME. Great job on the tutorial. I was >< close to getting it right, and just kept falling up short. Thanks a million for the vid tutorial.

- Wraith
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Post by chain »

Thanx for the great response =)
I will make one for skeleton-animation too later, when I've figured it out myself. First, I must get my motherboard back and format my PC, but after that, I'll try to get it done =)
McSwan wrote:I was I get get your permission to show this video in class to the animators and coders for their final projects.
Sure, show it whoever you like =) As long as my name remains in there i have no problem with it. That goes for everyone else too.
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Post by McSwan »

Cheers thanks for that
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Thanks!

Post by LDG ciaran »

Thanks for the tutorial!

ciaran @ LDG
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Post by charlie »

I'm new to Ogre and the exporting to mesh thing and so I wanted to download the tutorial... seams down. Is there another mirror?
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Post by Banania »

Even if you can get Spannerman to put those files online again, bear in mind that the exporter has changed a lot since the time it was written.

However, I believe that the advice given (about modeling, mapping) will still be valid. I never saw this tutorial though.
Banania
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Post by SpannerMan »

Yes, the advice given should still be valid.

Im sorry, but the tutorial is no longer located on the Spannerworx servers...or should I say, the Spannerworx servers no longer exist. (temporarily, anyway).

Im trying to sort somehting out in the meantime, I'll post back here as soon as the tutorials have a new home.
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Post by SpannerMan »

Well, for the time being you can get the tutorials from a temporary webspace location (click the links at the first post of this thread). Im waiting for another place to hold them, but they will be available from here till then.
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Post by superdespefr »

It's was very usefull for me , thanks you
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Post by Vectrex »

could these types of things go into the Ogre servers? As they often disappear with no trace, which would be a pity.
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Post by Vectrex »

could these types of things go into the Ogre servers? As they often disappear with no trace, which would be a pity.
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Post by Vectrex »

could these types of things go into the Ogre servers? As they often disappear with no trace, which would be a pity.
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Post by oediv »

Hey Chain, nice work!

used this tutorial to get started modeling for Ogre,
actually im doing a free assignment for the University, the project we are working on might be continued by other students in the future, therefore i would like to ask you if its okay to use this tutorial in our supporting documentation to get other students up an running with modeling just as easy as we could :)

hope this no problem...,

tia Rick

PS
If you have a real name ;) and/or a website we can link to, to give your credits for this work, we would be glad to hear it.
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Post by jacmoe »

He is from Norway. :wink:
Jonas Madsen Rogne - aka Chain - has a DeviantArt gallery here:
http://chain.deviantart.com/gallery/

If you understand Norwegian, you can visit his website:
http://www.rognemedia.no/index.htm - look at his portfilio! :)
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