Extrusion - triangulation

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Extrusion - triangulation

Post by fausto » Tue Oct 19, 2010 1:32 pm

Hi All,
maybe I'm wrong but I don't find any mean to triangulate or extrude a 2d polygon in OGRE.
it would be great to have these features.
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Re: Extrusion - triangulation

Post by Mikachu » Mon Oct 25, 2010 2:19 pm

Ogre is a real-time rendering engine, so its primary focus is to render things modelled offline using appropriate tools.

The next version of OgreProcedural will be able to create a mesh from a 2d polygon along a path (and probably also do triangulation), but these kinds of features are too specific to get into Ogre core.
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OgreProcedural - Procedural Geometry for Ogre3D

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