Please remove all permanent references to the Boost library from the SDK headers!
I would like to use my own up-to-date and complete version of the Boost. It's not possible now becouse Ogre (or its addons) requires linking to it's own limited subset of the Boost.
Exclude references to the Boost from the SDK headers
-
arabesc
- Gnoblar
- Posts: 1
- Joined: Fri Nov 12, 2010 3:53 pm
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Exclude references to the Boost from the SDK headers
This is clearly in the wont-fix category.
The SDK is precompiled, so you can't have it against your custom Boost.
Use the source.
The SDK is precompiled, so you can't have it against your custom Boost.
Use the source.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
CABAListic
- OGRE Retired Team Member

- Posts: 2903
- Joined: Thu Jan 18, 2007 2:48 pm
- x 58
- Contact:
Re: Exclude references to the Boost from the SDK headers
The SDK is only meant as a quickstart for new users to Ogre. As such it includes everything that's needed, which obviously must include Boost. For any more experienced/advanced users and those who have specific requirements (like a custom Boost version), compiling their own Ogre build from source is the way to go.