
Since this is Ogre3d related I thought I should at least mention the new game I've recently finished. It is using the Ogre engine of course which is always a pleasure. I'm not using anything fancy just regular meshes with skeletal animation, a modest bloom compositor, old school stencil shadows and NaviLibrary for the GUI. This time I also got some help with 3D modelling, graphics, music, sound fx etc so it hopefully looks a bit more polished than my previous game (Mulver). If you're interested in 3D Puzzle games in a not too serious fantasy setting maybe you should give it a try

About
Follow Heavy Hogur on a journey through the mountains and islands of Ivereth. Explore vast cave systems, collect crystals with your trusty pickaxe, discover buried treasures and recover legendary artifacts. 60 rooms full of adventure awaits you!
Gameplay
Heavy Hogur is a 3D puzzle game (Windows) with a unique game mechanic. Hogur is literally "heavy" and most of the ground is crumbling where ever he walks. Plan your path wisely, and "carve" your way through the different rooms.
Media Click to see larger image



