First, let me introduce myself. I am passionated about everything computer related and I am have been here (stealthy


I read so much that, even if I cant program graphics, I think I can easily understand them. I hope this will change when I wil go study Programming because my time will be dedicated only to that ^^!
So sorry about the lame part, but heres my sugestion for summer of code 2011.
Someone should really fully integrate CHC++ into Ogre. Im sure that this is an awesome feature for everybody! Game developpers will have (most of the time) better performance simply by activating a feature and end user could also
benefit from this performance increase! No need for the artists to manually place occluders in the scene (like some occlusion culling techniques). I think this would also make Ogre stand up even more from other rendering engines as its a very wanted feature.
I know it has been talked before in the forum, but summer of code is different uh?

For those who dont want to google it: http://www.cgg.cvut.cz/members/bittner/ ... /chc++.pdf
Finally, I want to let everybody know that I dont ask this for me. Its not a feature request but just a cool summer of code project sugestion that could benefit everybody ( I am right?

BTW; sorry for errors in my text, I am not born english.
EDIT: Just found out that they used ogre in the research! ¨ Another beneficial effect of
the render queue is the reduction of engine API calls. These
calls can be very costly and thus their reduction provides
significant speedup as we experienced for example with the
popular OGRE game engine¨