Hi! OP at Filmakademie Animation's R&D Lab,
Greetings! I've been trying to use the original Maya Ogre Exporter code from Francesco Giordana with Maya 2010 and 2012 myself for the past week and had no luck with mesh exporting, it crashes when I try to create a mesh.
Is it possible to put me in contact with the author Marcel Reinhard of this work ? I'm really curious about how you guys solved that problem and get it to work with new versions of Maya. It would be so helpful if someone can shed some light
Thanks very much!
BTW, I watched the animations you guys did (youtube Herr Hoppe and the Nuclear Waste), they are hilarious!!! LOL
Sincerely,
David Huang
Graphics Lab, School of Engineering
University of California, Merced
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details of the problem:
source:
https://ogre.svn.sourceforge.net/svnroo ... MayaExport
it crashes right at this line inside mesh.cpp
// Construct mesh
Ogre::MeshPtr pMesh = Ogre::MeshManager::getSingleton().createManual(m_name.asChar(),
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
there is a obsolete project "OgreMain" inside the exporter solution, I'm assuming I could just use the one inside OgreSDK (cg.dll and ogremain.dll under ogre\bin\release)
I've tried with the following two setups:
Ogre 1.7.3 precompiled 32-bit with Maya 2010 32-bit
Ogre 1.7.3 source 64-bit with Maya 2012 64-bit
and they both crash when try to create the mesh.