No interpolation animation

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madmarx
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No interpolation animation

Post by madmarx »

I completely forgot about this until I needed it again.
So I post it here to not forget :wink: : allow to control node animation with no interpolation. Currently there is spherical and linear, but "no-interpolation" can be useful too (reduce cpu cost, + avoid some interpolations problem).
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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xavier
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Re: No interpolation animation

Post by xavier »

Do you mean step-wise animation?
Do you need help? What have you tried?

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madmarx
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Re: No interpolation animation

Post by madmarx »

Yes, exactly.
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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xavier
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Re: No interpolation animation

Post by xavier »

Just to note that you also need a way to tell the curve evaluator which keyframe you want to use when between keys; the previous or next.
Do you need help? What have you tried?

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Angels can fly because they take themselves lightly.
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