Hi guys, I'm using Blender to develop models and then convert them to the .mesh format to be used by the OGRE engine for an open source game I'm on. I wanted to know, do the "Ray tracing" and "materials" of the .blender file also be ported to the model when it get's converted to the ".mesh" file?
RSVP thanks
Blender-Ogre
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- Halfling
- Posts: 91
- Joined: Fri Oct 22, 2010 10:46 pm
- x 8
Re: Blender-Ogre
blender can export the material scripts used by your model. the uv-mapping of the model is saved in the .mesh file but you have to provide the needed texture-information as an image file (.jpeg, .png etc) in your ogre resources.
dont know anything about blender ray tracing materials...
dont know anything about blender ray tracing materials...
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- Halfling
- Posts: 79
- Joined: Wed May 05, 2010 1:43 am
Re: Blender-Ogre
Well Yeah I can create some decent ray-tracing effects, if that's what you're asking. But I never exported anything X_X.
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- Halfling
- Posts: 79
- Joined: Wed May 05, 2010 1:43 am
Re: Blender-Ogre
Oh and by the way, Ogre has it's own particle system, but can't I use blender's apparently more robust particle system and port it to Ogre somehow? O_o
Sorry if that came out as a nooby question.
Sorry if that came out as a nooby question.
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- Gnoblar
- Posts: 1
- Joined: Mon Sep 05, 2011 11:23 am
Re: Blender-Ogre
Hey,
maybe this is helpfull: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=64915
E: Oh lol, this was your thread? .
Im confused now.
maybe this is helpfull: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=64915
E: Oh lol, this was your thread? .
Im confused now.
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- Halfling
- Posts: 79
- Joined: Wed May 05, 2010 1:43 am
Re: Blender-Ogre
Yea that is mine. I'm guessing that Ray tracing materials can be exported to the OGRE using the normal method of porting the material script.
However I do not believe that my query regarding the particle system was detailed enough. Like for example, suppose I use the explode modifier in the particle system of Blender and create an animation out of it using the simple key frames approach, and then I apply it. Now that thing is just an animation. Now shouldn't allow me to use the animation in OGRE?
Or rather the "explosion".
However I do not believe that my query regarding the particle system was detailed enough. Like for example, suppose I use the explode modifier in the particle system of Blender and create an animation out of it using the simple key frames approach, and then I apply it. Now that thing is just an animation. Now shouldn't allow me to use the animation in OGRE?
Or rather the "explosion".