I tried finding a dotSceneLoader that could decode that animation - without any succeed .
can some one help me?
(decode this by myself could take some time)
thanks
Last edited by dowi on Thu Oct 20, 2011 10:08 am, edited 1 time in total.
You didn't exactly export a scene, but a mesh, if it has animation in the XML file, you need to use the OgreXMLConverter to convert that XML into a mesh, by doing which, it automatically creates a .mesh file with animation and all.
i exported a model that has node animation from 3ds max with ogremax
into a .scene file that has the key frames animaion and alot of small .mesh files that contains the parts of the model.
in ogremax, if i choose to export .mesh than all the parts of the model are exported into one big .mesh file but without the animation (ogremax supports siad that node animation is exported only into .scene or .model)
now i have alot of small .mesh, one .scene and one .material,
and the animation is in the .scene file...
Kojack wrote:Ogremax supplies a scene loader which can play node animations.
Go to http://www.ogremax.com/downloads and get the ogremax viewers package.
Oh, I didn't know that, since I haven't used OgreMax, sounds like an useful feature.
Anyway, hopefully, now the OP has solved their problem.