I have an animated model,
after exporting dotscene file with ogre max, the animataion was export to the dotscene file
here is an example
Code: Select all
<scene formatVersion="1.0" upAxis="y" unitsPerMeter="39.3701" minOgreVersion="1.8" ogreMaxVersion="2.3.18" author="OgreMax Scene Exporter (www.ogremax.com)" application="3DS Max">
<environment>
<colourAmbient r="0.333333" g="0.333333" b="0.333333" />
<colourBackground r="0" g="0" b="0" />
<clipping near="0" far="100000" />
</environment>
<nodes>
<node name="Eos_FogLight01_Low01">
<position x="-0.209967" y="-0.123055" z="0.784811" />
<scale x="1" y="1" z="1" />
<rotation qx="8.74228e-008" qy="0" qz="0" qw="1" />
<entity name="Eos_FogLight01_Low01" castShadows="true" receiveShadows="true" meshFile="Eos_FogLight01_Low01.mesh">
<subentities>
<subentity index="0" materialName="GlassHeadlight" />
</subentities>
</entity>
<animations>
<animation name="Eos_FogLight01_Low01_animationNode" enable="false" loop="false" interpolationMode="spline" rotationInterpolationMode="spherical" length="20">
<keyframe time="0">
<translation x="-0.209967" y="-0.123055" z="0.784811" />
<rotation qx="8.74228e-008" qy="0" qz="0" qw="1" />
<scale x="1" y="1" z="1" />
</keyframe>
<keyframe time="0.25">
<translation x="-0.209967" y="-0.123055" z="0.784811" />
<rotation qx="8.74228e-008" qy="0" qz="0" qw="1" />
<scale x="1" y="1" z="1" />
can some one help me?
(decode this by myself could take some time)
thanks