export to HTML 5

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
mike_cyber
Halfling
Posts: 48
Joined: Thu Jun 21, 2012 11:45 am

export to HTML 5

Post by mike_cyber »

Hi
has anyone already used that?

https://developers.google.com/native-client/

Seems interesting to me, hence I wouldn't need to reboot for supporting other OS.
Cheers Michael
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: export to HTML 5

Post by jacmoe »

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
bstone
OGRE Expert User
OGRE Expert User
Posts: 1920
Joined: Sun Feb 19, 2012 9:24 pm
Location: Russia
x 201

Re: export to HTML 5

Post by bstone »

That and the fact that it has nothing to do with HTML 5 and rebooting :wink:
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: export to HTML 5

Post by jacmoe »

Well - it actually has to do with both. :)
NaCl makes use of the new 3d capabilities of HTML 5 (which is not really a standard, but a collection of new browser technologies), and since a browser is supposed to be cross-platform, you don't need to reboot to develop it for various platforms.
But, you're right. In a way.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
mike_cyber
Halfling
Posts: 48
Joined: Thu Jun 21, 2012 11:45 am

Re: export to HTML 5

Post by mike_cyber »

Downloaded both CHROME Betas for Linux and Windows, but cannot find any nacl settings to enable. Could someone help me?
Thanks
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: export to HTML 5

Post by jacmoe »

Look in the topic I linked to. Instructions are in it.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: export to HTML 5

Post by jacmoe »

Well, they weren't easy to find, so check the instructions here instead:
https://developers.google.com/native-cl ... ial#verify
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: export to HTML 5

Post by jacmoe »

Code: Select all

chrome://flags/
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
mike_cyber
Halfling
Posts: 48
Joined: Thu Jun 21, 2012 11:45 am

Re: export to HTML 5

Post by mike_cyber »

Thanks. Now that's cool and works fine on Linux. Seems we need a SDK for that, alike for Android.