OpenGL ES 3.0

What it says on the tin: a place to discuss proposed new features.
Post Reply
Katja
Gnoblar
Posts: 2
Joined: Thu Aug 30, 2012 1:30 pm

OpenGL ES 3.0

Post by Katja »

Hi everyone,

the specification of OpenGL ES 3.0 has been released and I wonder if anyone is planning to integrate it into ogre. As far as I know it is compatible to OpenGL ES 2.0. So it is possible to use it with the actual ogre. But there are some new features. It would be interesting if anyone is planning to integrate the texture compression ETC2/EAC and ASTC (also part of OpenGL 4.3) or can I use them out of the box?

Does anyone plan any activities or has a feeling how complex it is?

Thanks
Katja
User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
x 56
Contact:

Re: OpenGL ES 3.0

Post by Klaim »

User avatar
masterfalcon
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 4270
Joined: Sun Feb 25, 2007 4:56 am
Location: Bloomington, MN
x 126
Contact:

Re: OpenGL ES 3.0

Post by masterfalcon »

Well that thread has to do with desktop GL. But I do plan on adding GL ES 3.0 features but a test platform will be needed first. So once we have that then support can be added.
Katja
Gnoblar
Posts: 2
Joined: Thu Aug 30, 2012 1:30 pm

Re: OpenGL ES 3.0

Post by Katja »

Thanks for the quik reply.
What about the texture compression formats? I think they are a part of OpenGL 4.3 as well. Will this be done earlier?
User avatar
masterfalcon
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 4270
Joined: Sun Feb 25, 2007 4:56 am
Location: Bloomington, MN
x 126
Contact:

Re: OpenGL ES 3.0

Post by masterfalcon »

Possibly. No guarantees though.
Post Reply