[youtube]FmggAO72V_k[/youtube]
Overview trailer:
[youtube]C-CljFEynm4[/youtube]
How The Cello Controls The Game:
[youtube]Zc2VapNISNk[/youtube]
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Original opening post:
I have just announced my new project using the Ogre engine: Cello Fortress!

Cello Fortress combines a live cello concert with a twin-stick-shooter, in which the cellist plays against the audience. It brings a quite unique experience in which I control the game by improvising on my cello, simultaneously fending off attacks and making music. The audience takes up controllers and tries to beat the fortress. The result is (hopefully) an exciting interplay between cellist, players and audience.


Up to four players use controllers to navigate their tank, using one stick to move and the other to shoot. They dodge bullets and attack the turrets. At the same time, the game analyses the notes played by the cellist, as picked up by a microphone. Aggressive notes activate the burst-cannons, dissonant chords turn on the flame-throwers, and an ominous melody charges a bombardment.

Cello Fortress is only playable at live concerts given by... me! So I am not only the creator of the game, but also the cellist. The debut of Cello Fortress will be at the Indigo 2012 exhibition on 28 and 29 September in Utrecht, Netherlands. The version played at Indigo will be a fully playable, early prototype, to experiment with this weird concept.
Since the game is still in the early stages, the version playable at Indigo will probably not look very polished yet. However, I am already playing around with the visual style of the game, so here is a piece of concept art for it:

So to play Cello Fortress, visit Indigo! I know, it is in the Netherlands, so few will actually be able to go there, but still, if you happen to live near Utrecht, come and check out Indigo!

For more info, check out this blogpost.