Snowball Earth - complete prototype released

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Snowball Earth - complete prototype released

Post by Oogst »

Today we have released the complete playable prototype of our cancelled game Snowball Earth! This is the game that we worked on at Ronimo for a full year in 2007 and 2008, before we made Swords & Soldiers. Since Snowball Earth was never finished, we never really talked about it either and kept the prototype hidden. Such a waste! The prototype contains over an hour of gameplay and some really cool ideas, so I would like to share it with everyone today! :)

Image

The prototype was entirely made in Ogre, which is of course why I am posting it here. It uses a lot of tools and basic code from De Blob and Proun, two other Ogre projects that I worked on. Unfortunately it was cancelled in 2008, but for as a studio it was a blessing in disguise: we learned our lessons and went on to create something smaller, which became the award winning Swords & Soldiers. Recently we released Awesomenauts.

We are releasing the entire prototype, and you can download it using Torrent:

Image
Snowball_Earth_prototype.zip.torrent


For more info on what the game is exactly, and why it was cancelled in the end, check this blogpost (also with more videos and images): The history of Snowball Earth

[youtube]Cae6wYVeDrI[/youtube]

Image

Especially the systems to make snow melt, grass and plants grow and trees unfreeze was a pretty complex technical accomplishment and one that I am really proud of (also because of the great art our artists made for it), so I will write a future blogpost about that at some point. :)

I'd love to hear your opinions on how it plays! :)
Last edited by Oogst on Fri Dec 21, 2012 3:00 pm, edited 1 time in total.
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
drwbns
Orc Shaman
Posts: 788
Joined: Mon Jan 18, 2010 6:06 pm
Location: Costa Mesa, California
x 24

Re: Snowball Earth - complete prototype released

Post by drwbns »

Very interesting to hear the out come of it and why it turned out that way. But seriously, it looks and sounds AAA to me. Maybe the idea just didn't have enough roots to begin with, but great job anyways.
User avatar
areay
Bugbear
Posts: 819
Joined: Wed May 05, 2010 4:59 am
Location: Auckland, NZ
x 69

Re: Snowball Earth - complete prototype released

Post by areay »

Oogst wrote: Especially the systems to make snow melt, grass and plants grow and trees unfreeze was a pretty complex technical accomplishment and one that I am really proud of (also because of the great art our artists made for it), so I will write a future blogpost about that at some point. :)
That's the most impressive feature that caught my eye. Looking forward to that post :)
User avatar
mkultra333
Gold Sponsor
Gold Sponsor
Posts: 1894
Joined: Sun Mar 08, 2009 5:25 am
x 114

Re: Snowball Earth - complete prototype released

Post by mkultra333 »

That melting effect is very nice. Interesting to read about the project on you blog.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
User avatar
Jabberwocky
OGRE Moderator
OGRE Moderator
Posts: 2819
Joined: Mon Mar 05, 2007 11:17 pm
Location: Canada
x 218
Contact:

Re: Snowball Earth - complete prototype released

Post by Jabberwocky »

Super stylish video. Some of the artwork looks a little Dr. Seuss inspired. Pro job Oogst, it's always a treat to see the stuff you've worked on.
Image
mude
Halfling
Posts: 47
Joined: Tue Dec 21, 2010 1:46 pm

Re: Snowball Earth - complete prototype released

Post by mude »

whe I saw the video some days ago I thought that it looked like they were using ogre :D
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

mude wrote:whe I saw the video some days ago I thought that it looked like they were using ogre :D
Haha, that's really interesting, since all the shaders were custom written. What made you think that?
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
User avatar
ekt
Gremlin
Posts: 150
Joined: Thu Apr 01, 2004 5:55 pm
x 4
Contact:

Re: Snowball Earth - complete prototype released

Post by ekt »

first, i envy you a lot your artist - that's the art i'd really kill for :)

second, I've not played the demo yet, but from the video it reminds me grimm form amercian mc gee
And i always though that there was a great game mechanic there, but really badly performed
User avatar
pinaster
Gnoblar
Posts: 24
Joined: Tue Oct 09, 2012 12:48 pm
Location: Italy
x 2
Contact:

Re: Snowball Earth - complete prototype released

Post by pinaster »

Oogst wrote:
mude wrote:whe I saw the video some days ago I thought that it looked like they were using ogre :D
Haha, that's really interesting, since all the shaders were custom written. What made you think that?
answering from here: probably the aliasing on plants and trees because of the low resolution and the fact that I was using ogre just before watching the video.

It's was an interesting project, is there any possibility to see it again in the future?

EDIT: will you be at italian game dev summit in Milan too?
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

New blogpost, sharing a bunch of cool concept art from Snowball Earth! Publishers didn't seem to like our robot heroes, so these were the alternative designs our artists made in reaction to that. Including these totally crazy rollable dogs...

Drooling dogs and weird boys for Snowball Earth

Image

:lol:
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
Ologon
Halfling
Posts: 70
Joined: Sun Dec 02, 2007 11:10 am
Location: Italy
x 2

Re: Snowball Earth - complete prototype released

Post by Ologon »

That looks totally cool and cute :D

It's such a pity this awesome project didn't see the light of the day at the time. Have you ever thought about publishing it on your own?
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

Ologon wrote:... It's such a pity this awesome project didn't see the light of the day at the time. Have you ever thought about publishing it on your own?
The project would be very big to complete, so we would need a serious budget to finish it. This one is a lot larger still than Awesomenauts, and that took us 3 (!) years to complete. So to finish Snowball Earth, we would have to double our team size and spend a lot of time, which is just too expensive for us to do.
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
Ologon
Halfling
Posts: 70
Joined: Sun Dec 02, 2007 11:10 am
Location: Italy
x 2

Re: Snowball Earth - complete prototype released

Post by Ologon »

Well, i wish you guys the best of luck for your next projects then! I really like the art style of your team :wink:
dudeabot
Gnome
Posts: 334
Joined: Thu Jun 28, 2007 2:12 pm
Location: Brazil
x 5
Contact:

Re: Snowball Earth - complete prototype released

Post by dudeabot »

i have seen more ambitious projects funded by kickstarter, maybe could be a alternative :D
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

New blogpost about Snowball Earth! This time one about the business of game development: about how it works to pitch a project to a publisher and get a deal signed.

Shining a light on how pitching to publishers works

Image
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
User avatar
Mind Calamity
Ogre Magi
Posts: 1255
Joined: Sat Dec 25, 2010 2:55 pm
Location: Macedonia
x 81

Re: Snowball Earth - complete prototype released

Post by Mind Calamity »

That's a big checklist. :D A lot of useful information in that blogpost that will come in handy to many indie studios.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
bstone
OGRE Expert User
OGRE Expert User
Posts: 1920
Joined: Sun Feb 19, 2012 9:24 pm
Location: Russia
x 201

Re: Snowball Earth - complete prototype released

Post by bstone »

Thanks for sharing that! An interesting read indeed.
User avatar
masterfalcon
OGRE Team Member
OGRE Team Member
Posts: 4270
Joined: Sun Feb 25, 2007 4:56 am
Location: Bloomington, MN
x 126
Contact:

Re: Snowball Earth - complete prototype released

Post by masterfalcon »

I used to be on the publisher side of that. Hearing it from the developer side is pretty interesting indeed.
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

masterfalcon wrote:I used to be on the publisher side of that. Hearing it from the developer side is pretty interesting indeed.
Which makes me extremely curious to know to what extend you think my blogpost is correct, and which parts you disagree with!
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
User avatar
Slappy
Bronze Sponsor
Bronze Sponsor
Posts: 139
Joined: Fri Sep 28, 2007 8:30 pm
Location: Slovakia

Re: Snowball Earth - complete prototype released

Post by Slappy »

Any chance to resurrect this project?

I suppose this should be a really fun!
Cool looking Graphical Installers in NSIS and Inno Setup: http://www.graphical-installer.com - FREE for Ogre projects
I offer NSIS/Inno Setup scripting, C/C++/C#/Delphi programming: http://www.unsigned.sk
Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
or RAD Studio 2009-XE8: http://www.rad-installer.com/
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

Slappy wrote:Any chance to resurrect this project?

I suppose this should be a really fun!
Nope, we are going to resurrect it, but you can download what is there already! There is a full hour of gameplay in there! 8)
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
User avatar
jorgerosa
Gnoblar
Posts: 19
Joined: Mon Dec 07, 2009 7:50 pm
x 3
Contact:

Re: Snowball Earth - complete prototype released

Post by jorgerosa »

WOW! This game is so cute and so cool! "Unfortunately it was cancelled in 2008"... Yep! Only the good things are hard to come to "life" (and I am a "pro" in canceled projects, caused by lack of founding, too). Today to be a cool game, it must have lots of violence+blood+zombies+retarded stuff... Well, no matter what... I have ever refused to develop that kind of games (but thats me, of course).
And, i´ve small kids, and "Snowball Earth" its just the perfect kind of game that i would buy for them. LOVED IT! WELL DONE!
Oogst
OGRE Expert User
OGRE Expert User
Posts: 1067
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 43
Contact:

Re: Snowball Earth - complete prototype released

Post by Oogst »

As some requested, here's a post about how the melting effects were created! :)

Snowball Earth's melting effects

Image

I'll discuss the snow/puddles/grass/deformation shader on the ground next week in a bit more detail!
My dev blog
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/X1/PS3/PS4)
Blightbound: coop online dungeon crawler (PC)
Swords & Soldiers: side-scrolling RTS (Switch/PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance
The Ageless Gate: cello album
User avatar
Brocan
Orc
Posts: 441
Joined: Tue Aug 01, 2006 1:43 am
Location: Spain!!
x 8

Re: Snowball Earth - complete prototype released

Post by Brocan »

Amazing :o
User avatar
areay
Bugbear
Posts: 819
Joined: Wed May 05, 2010 4:59 am
Location: Auckland, NZ
x 69

Re: Snowball Earth - complete prototype released

Post by areay »

Oogst wrote: To manage the melting, the game has a big 2D map of the level (a grid, really) and for each point on the map, it stores how much it has melted yet. By walking around, the player turns the parts of the map from frozen to green. This map is then used by all elements in the level to determine to what extend they should show up melted.

A rather simple effect is the smaller plants: they are just scaled to size 0 until they are unfrozen, at which point they grow to full scale with a nice popping animation. For variation, our artists made a couple of different popping animations, but that's about it.
Ah, that was my guess. Thanks for posting, looking forward to the next week's one.
Post Reply