Hi Developer,
I saw that ogre uses own typedef for primitive types, like uchar, ushort, uint etc, why not include "stdint" and use uin8_t, uint16_t, uint32_t etc, is there any specific motivation or only design choise?
Cheers,
Amer
Why not using "stdint"
- boyamer
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- Kojack
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Re: Why not using "stdint"
Stdint is part of the C99 standard, which isn't supported by Visual Studio.
VS2010 and above do include stdint.h and cstdint, but VS2008 and earlier don't come with it.
VS2010 and above do include stdint.h and cstdint, but VS2008 and earlier don't come with it.