The material is just a dead-simple fixed-function one, fed into RTSS:
Code: Select all
material MatSkull
{
technique
{
pass
{
ambient 0.34902 0.34902 0.34902 1
diffuse 0.631373 0.631373 0.631373 1
specular 0.31 0.31 0.31 1 25
texture_unit
{
texture skull_diffuse.jpg
}
}
}
}
This problem has always been present from XCode 3 / iOS4 through XCode 4.5/iOS6. I imagine it's something simple, but I don't know where to look - suggestions please!