We were selected as a "Sourceforge Project of the Week" and were given the opportunity to write a guest post, which we did .
Check out the announcement with the actual link: Ogre3D’s guest post on “Sourceforge Projects of the Week”
[News] Ogre3D’s guest post on Sourceforge
- spacegaier
- OGRE Team Member
- Posts: 4304
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[News] Ogre3D’s guest post on Sourceforge
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
- jacmoe
- OGRE Retired Moderator
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Re: [News] Ogre3D’s guest post on Sourceforge
Extremely well written!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- madmarx
- OGRE Expert User
- Posts: 1671
- Joined: Mon Jan 21, 2008 10:26 pm
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Re: [News] Ogre3D’s guest post on Sourceforge
well done!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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- Gnoblar
- Posts: 3
- Joined: Thu Sep 20, 2012 5:25 pm
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Re: [News] Ogre3D’s guest post on Sourceforge
Excellent stuff - gives a clear round up of what already exists/coming up - thumbs up!!