strich wrote:What is Postbuild Copy?
It's a copy command which is part of the postbuild event - named postbuild copy for short.
strich wrote:Probably related to the above question - My project currently compiles and copies the exec into the SDK. As it stands right now I have the VS project folder as well as a seperate SDK folder. What is the best way to combine these so I've got it all under one roof?
I tend to use a simple batch script which copies from $OGRE_HOME/bin directory, and I just run it 'manually'.
I could call that batch script from a post-build event somewhere, but then it would trigger after each build.
I am actually using CMake for that - see the setting up an application with cmake in the wiki (
here).
strich wrote:The Standard Application looks very nicely done. I've done yet taken a good long look at all the code, but do you think it could be used as the complete basis for a full game project? I'm currently reading up on how to architecturally develop in Ogre for the first time.
I would - and I am - using CMake for larger projects as it's more flexible.
You can base a larger project on an OgreAppwizard generated project, but it would probably be much more manageable if you chose the CMake route.
It depends on what kind of workflow you like.
Basically, all the wizard does is set up the project settings (compiler/linker) for Ogre programming, so that won't stand in your way.
I hope that answers your questions.
