Proun - OUT NOW!

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
User avatar
mkultra333
Gold Sponsor
Gold Sponsor
Posts: 1862
Joined: Sun Mar 08, 2009 5:25 am
x 16

Re: Proun - OUT NOW!

Post by mkultra333 » Wed Oct 05, 2011 5:25 am

Fascinating reading, thanks for the info.
0 x
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.

realaxis
Halfling
Posts: 70
Joined: Sat Dec 12, 2009 3:53 pm

Re: Proun - OUT NOW!

Post by realaxis » Wed Oct 05, 2011 10:20 am

that was incredible information. I think all the fellow game makers will learn a lot from it.

thank you so much for sharing
0 x
Game Design/3D Visualization
http://realaxissoftware.com/

User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
Contact:

Re: Proun - OUT NOW!

Post by Klaim » Thu Oct 06, 2011 1:34 pm

Oogst wrote:I have released the complete sales statistics for Proun! For those interested to see how the Pay What You Want model would do, have a look here:

Proun sales data blogpost
I've reported your post there on TIGSource. There are interesting comments so maybe you'll want to react.
0 x

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Fri Feb 01, 2013 6:00 pm

I just finished my blogposts about my Favourite Bugs Top 7, and number 2 is actually a bug I encountered while developing Proun! And reading about other peoples bugs and problems is always fun, so here's the complete bug top 7 (especially the top 3 is a lot of fun, I think):

My favourite bugs top 7, part 1 (7 to 4)
My favourite bugs top 7, part 2 (3 to 1)

(No images from Proun in the post, so here is an image from another bug in the list:)
Image
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

bstone
OGRE Expert User
OGRE Expert User
Posts: 1920
Joined: Sun Feb 19, 2012 9:24 pm
Location: Russia

Re: Proun - OUT NOW!

Post by bstone » Fri Feb 01, 2013 7:02 pm

Thanks for sharing your experience!
0 x

drwbns
Orc Shaman
Posts: 777
Joined: Mon Jan 18, 2010 6:06 pm
Location: Costa Mesa, California

Re: Proun - OUT NOW!

Post by drwbns » Thu Feb 07, 2013 6:48 pm

Nice "bug" list :) A good read. Thanks!
0 x

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Sun Sep 01, 2013 11:32 am

I just wrote a blogpost comparing statistics from our various games, including from Proun. Quite fun to see how my one-man-hobby-project compares to the much bigger games we made at Ronimo! :)

The statistics of our games, part 1

Image
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

User avatar
mkultra333
Gold Sponsor
Gold Sponsor
Posts: 1862
Joined: Sun Mar 08, 2009 5:25 am
x 16

Re: Proun - OUT NOW!

Post by mkultra333 » Mon Sep 02, 2013 10:13 am

I find this kind of info into indie game production very interesting, thanks for the posts.
0 x
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Sun Oct 06, 2013 4:45 pm

New blogpost with stats comparing our games, this time comparing code stats. Interestingly, Proun turns out to be 50% larger than De Blob (which I expected would have been the larger project in terms of code). Awesomenauts is 15 times larger than Proun, but that is much less unexpected... ;)

The statistics of our games, part 3: Code
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Wed May 07, 2014 7:44 am

I just posted this blogpost about Proun! Also on Kotaku!

Proun cloning controversy: why indies should complain less about clones

Image
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

User avatar
Kojack
OGRE Moderator
OGRE Moderator
Posts: 7144
Joined: Sun Jan 25, 2004 7:35 am
Location: Brisbane, Australia
x 12

Re: Proun - OUT NOW!

Post by Kojack » Wed May 07, 2014 9:47 am

Excellent article.
0 x

User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
Contact:

Re: Proun - OUT NOW!

Post by Klaim » Wed May 07, 2014 12:00 pm

Yep excellent (and already retweeted).
0 x

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Sun Jan 11, 2015 4:34 pm

New blogpost on Proun! I have made a little tool to analyse colour schemes, and explain how colour gamuts work in the post. I have also analysed colour schemes in a bunch of other games.

A tool for analysing colour schemes

Image
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
Contact:

Re: Proun - OUT NOW!

Post by Klaim » Mon Jan 12, 2015 2:26 pm

Very interesting! Colors are still a bit enigmatic to me but I need to do the same kind of research for my game.
0 x

User avatar
spookyboo
Silver Sponsor
Silver Sponsor
Posts: 1139
Joined: Tue Jul 06, 2004 5:57 am
x 15
Contact:

Re: Proun - OUT NOW!

Post by spookyboo » Wed Mar 29, 2017 5:45 pm

Just walked through Utrecht Central station and a short clip of Proun was shown on a huge screen hanging in the hal :D
0 x

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
Contact:

Re: Proun - OUT NOW!

Post by Oogst » Wed Mar 29, 2017 9:49 pm

Are they still showing that? Nice! It's been half a year since I last saw it, really awesome. Also seen it on another station, I think Den Bosch. :D
0 x
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

Post Reply