Aranor wrote:I can zoom in on the center continent (or any for that matter). That continent is about the size of Australia. So to zoom in on the lake and try to make a city map everything is pixelated. This forces me to redraw the map with but a reference image from the larger map. Fractal Terrains 3 makes this possible but their software of more designed for pure procedural rather than hand sculpting. A 3D engine with LoD systems would make doing this quick, easy and accurate. Problem is, there are non that render full worlds yet that also allow editing of the world.
So, I anxiously await yours
Greetings Aranor,
Our system will be working a little differently...
At the moment, we procedurally generate the entire planet. We can from there, with our LOD system, export World Maps as JPG, TIFF et c.
What we can do to an extent, is take the map you have made for example, and import it into the engine. But as you have found that with a lack of quality or LOD, is the planet would have rough coasts and mass of other issues.
What we would need in conjunction with it would be a topographical map to give us accurate elevations and such (greyscale heightmap would work to an extent, but again, lack of LOD).
However, what would be much easier to do (which we will have in a future release of the game), is allow players to "paint" their planets design instead of taking a randomly generated planet.
We can then take that painted planet and give it a seed number our engine will recognize and be able to send to other players.
From this painting, you'd then be able to export any LOD image you want of the planet.
We are talking 0.5m resolution images (hundreds of MBs) all the way up to which ever file size you want.
This would also allow us to separate the Terrain, Water and Cloud maps as well.