[iOS] Monolithic Ogre build possible?

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
Post Reply
simedj
Goblin
Posts: 262
Joined: Fri Nov 18, 2011 6:50 pm
x 3

[iOS] Monolithic Ogre build possible?

Post by simedj »

I forget the name, but I seem to recall Ogre supports a way to build the engine + dependencies into one monolithic library, is that right?

Since iOS only allows us to use static libraries, I wondered if it was possible on that platform because it would be quite neat if you just had one giant .a file to link to your own project.

Nonsense, or sensible?
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
User avatar
masterfalcon
OGRE Team Member
OGRE Team Member
Posts: 4270
Joined: Sun Feb 25, 2007 4:56 am
Location: Bloomington, MN
x 126
Contact:

Re: [iOS] Monolithic Ogre build possible?

Post by masterfalcon »

You might be thinking of the unity builds. However, they help speed up compilation by combining source files, you still end up with the same libraries.
Post Reply