Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
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As title really - under the fixed function pipeline you can have large numbers of lights of different types. How do RTSS-generated shaders work with lighting? I'll look at some generated shaders but as a non-shader guy, shaders handling multiple lights go a bit beyond what I'm familiar with. It seems a complex topic so I'm guessing RTSS only provides a simple fall-back rather than fully supporting point, cone, etc lights fully?
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