non-uniform bone global scale
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eMeldonian
- Gnoblar
- Posts: 7
- Joined: Fri Oct 04, 2013 3:41 pm
non-uniform bone global scale
Hello fellow ogre3d devs.
I have an issue with bones scales :
I have a model which is controlled by the code. For all the bones, I've got some global rotations and global scales as input, so i simply setManuallyControlled(true), setInheritOrientation(false) and setInheritScale(false) for each bone of the model. the point is when I setScale(x, y, z), no matter what I use, it seems that the scale is uniform, each scale seems to be (x, x, x) instead of (x, y, z).
Is that normal ? Is there a way to have non-uniform scaling on these bones ?
Or am I just supposed to get rid of global control and got through calculation to perform local rotation and scale of each bones ?
Thanks for your attention.
PS : Forgive my potential mistakes, I'm not english.
I have an issue with bones scales :
I have a model which is controlled by the code. For all the bones, I've got some global rotations and global scales as input, so i simply setManuallyControlled(true), setInheritOrientation(false) and setInheritScale(false) for each bone of the model. the point is when I setScale(x, y, z), no matter what I use, it seems that the scale is uniform, each scale seems to be (x, x, x) instead of (x, y, z).
Is that normal ? Is there a way to have non-uniform scaling on these bones ?
Or am I just supposed to get rid of global control and got through calculation to perform local rotation and scale of each bones ?
Thanks for your attention.
PS : Forgive my potential mistakes, I'm not english.
-
eMeldonian
- Gnoblar
- Posts: 7
- Joined: Fri Oct 04, 2013 3:41 pm
Re: non-uniform bone global scale
Wrong forum I guess, every moderator can feel free to move this to the Help forum.
- dark_sylinc
- OGRE Team Member

- Posts: 5586
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
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Re: non-uniform bone global scale
Wish granted. Moved.
As for your question, non-uniforms scaling isn't supported, though there is a patch. But that doesn't mean the scale is (x, x, x) but rather that skewing and shearing isn't supported.
If you scale a bone by (x, 1, 1), then its children will either be scaled by (x, 1, 1); (1, x, 1) or (1, 1, x)
Are your enabling any animation?
Ogre 2.0 supports non-uniform scaling natively, but for now the new animation system only works in InstancedEntity, not Entity.
As for your question, non-uniforms scaling isn't supported, though there is a patch. But that doesn't mean the scale is (x, x, x) but rather that skewing and shearing isn't supported.
If you scale a bone by (x, 1, 1), then its children will either be scaled by (x, 1, 1); (1, x, 1) or (1, 1, x)
Are your enabling any animation?
Ogre 2.0 supports non-uniform scaling natively, but for now the new animation system only works in InstancedEntity, not Entity.
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eMeldonian
- Gnoblar
- Posts: 7
- Joined: Fri Oct 04, 2013 3:41 pm
Re: non-uniform bone global scale
Your first sentence is a little bit hard to understand for me (english isn't my native language), I don't really get the point about "skewing and shearing".
For the second sentence, I don't think that's a problem, as I setInheritScale to false, so if I scale a bone by (x, 1, 1), its children will stay at (1, 1, 1).
I don't use any animation on the model, it's all procedural.
Maybe I'll simply wait for Ogre 2.0 to enhance my application.
For the second sentence, I don't think that's a problem, as I setInheritScale to false, so if I scale a bone by (x, 1, 1), its children will stay at (1, 1, 1).
I don't use any animation on the model, it's all procedural.
Maybe I'll simply wait for Ogre 2.0 to enhance my application.
- dark_sylinc
- OGRE Team Member

- Posts: 5586
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 1413
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Re: non-uniform bone global scale
Here's a visual representation of skewing.
If your native language is spanish I can answer you in spanish
However, I now think this is not your problem. For what you're saying, what's happening to you shouldn't be happening. Could you post some code and some screenshots?
If your native language is spanish I can answer you in spanish
However, I now think this is not your problem. For what you're saying, what's happening to you shouldn't be happening. Could you post some code and some screenshots?
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eMeldonian
- Gnoblar
- Posts: 7
- Joined: Fri Oct 04, 2013 3:41 pm
Re: non-uniform bone global scale
Technically... I can't (I.P. stuff)
But that's easy to picture : just imagine I have a human model, and I want it to have long forearms (long, but not big).
I tried to simply set the bone scale to (2, 1, 1), where x is the bones direction and the forearms just became uniformly bigger.
But that's fine, I just wanted to know if there is something simple to do that, if no, I'll go another way.
PS : French, not Spanish.
But that's easy to picture : just imagine I have a human model, and I want it to have long forearms (long, but not big).
I tried to simply set the bone scale to (2, 1, 1), where x is the bones direction and the forearms just became uniformly bigger.
But that's fine, I just wanted to know if there is something simple to do that, if no, I'll go another way.
PS : French, not Spanish.