iOS 7.0 libc++ Precompiled Dependencies and iOS Precompiled Dependencies are both missing from the download page, as linked to by http://www.ogre3d.org/download/source.
What happened to them?
[solved] iOS prebuilt dependency downloads missing
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- Goblin
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[solved] iOS prebuilt dependency downloads missing
Last edited by simedj on Sat Mar 08, 2014 2:37 pm, edited 1 time in total.
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- masterfalcon
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Re: iOS prebuilt dependency downloads missing
Well, it's actually embarrassing. I forgot to update the file extension from zip to dmg for them. It's all fixed now though, thanks for catching that!
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- Goblin
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Re: iOS prebuilt dependency downloads missing
Can you point me to them? I looked directly in http://sourceforge.net/projects/ogre/files/ but can't see them. Unless I should be looking elsewhere - it's a bit confusing having bitbucket and sourceforge accounts
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- masterfalcon
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Re: iOS prebuilt dependency downloads missing
The links on the source page are updated. But also you can look in ogre-dependencies-mac/1.9 on SF
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- Goblin
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Re: iOS prebuilt dependency downloads missing
That's wonderful. And I hand't realised you include hlsl2glsl; these are all the libs I need.
However further to our "use the SDK versions instead of building everything" discussion, I decided to get a totally clean build setup - clone ogre v1-9 to a new dir, get the iOS7 pre-built dependencies and rebuild CMake. I am still seeing one problem, which I think must be a genuine glitch:
I think I might have found a genuine bug, finally?
edit: did more research, split this off here. Definitely seems a real bug.
However further to our "use the SDK versions instead of building everything" discussion, I decided to get a totally clean build setup - clone ogre v1-9 to a new dir, get the iOS7 pre-built dependencies and rebuild CMake. I am still seeing one problem, which I think must be a genuine glitch:
I'm building with OGRE_CONFIG_ENABLE_GLES2CG_SUPPORT AND OGRE_CONFIG_ENABLE_GLSL_OPTIMISER and I'm sure the latter is to blame because I had the same thing previously, and disabling this made everything build OK./usr/local/ogre/ogre1.9/RenderSystems/GLES2/src/GLSLES/src/OgreGLSLESProgramManagerCommon.cpp:92:52: error: use of
undeclared identifier 'kGlslTargetOpenGLES20'
mGLSLOptimiserContext = glslopt_initialize(kGlslTargetOpenGLES20);
I think I might have found a genuine bug, finally?
edit: did more research, split this off here. Definitely seems a real bug.
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- masterfalcon
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Re: [solved] iOS prebuilt dependency downloads missing
I can't reproduce it here. Are you using unity builds? Or could it be including in an older version of glsl_optimizer.h from somewhere? That enum didn't exist before October of last year.
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- Goblin
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Re: [solved] iOS prebuilt dependency downloads missing
I'm using virtually the default build setup in CMake, add the iOS build flag and then tick the Cg/GLSLoptimise boxes.
I'm pretty sure the versions of both hlsl2glsl and glsloptimiser in the prebuilt dependencies are screwy after deeper investigation - see the link in my previous post. I don't have them on this PC but I'm sure the glsloptimiser .h file supplied predates that enum, hence the problem.
I fixed the hlsl2glsl issue (in other thread) to build against latest version but I didn't get round to sorting out glsloptimiser yet, I couldn't face rebuilding everything again and had to get some work done now I have it building on iOS7 I'll check back if nobody else gets there first.
I'm pretty sure the versions of both hlsl2glsl and glsloptimiser in the prebuilt dependencies are screwy after deeper investigation - see the link in my previous post. I don't have them on this PC but I'm sure the glsloptimiser .h file supplied predates that enum, hence the problem.
I fixed the hlsl2glsl issue (in other thread) to build against latest version but I didn't get round to sorting out glsloptimiser yet, I couldn't face rebuilding everything again and had to get some work done now I have it building on iOS7 I'll check back if nobody else gets there first.
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
- masterfalcon
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Re: [solved] iOS prebuilt dependency downloads missing
I think you're right. I'll update the dependencies tonight.
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- Goblin
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Re: [solved] iOS prebuilt dependency downloads missing
I made some tweaks in ogre code, again see other thread, for newer hlsl2glsl. If you want them let me know, but its really nothing much.
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