The GR6500 is currently able to cast 7-10 rays per pixel on a 720p screen at 30Hz or 3-5 rays per pixel at 1080p and 30Hz.
Apparently Unity 5 (also just announced) will include a software simulation of the GR6500's ray traced lighting, with full support later.
I've been a raytracing fan for many years (since I first saw Real3D on the Amiga 24 years ago) and I eagerly await the day we can use such techniques in games. But sadly this news is useless to me. The GR6500 is a mobile SOC, so won't appear on PC.

Ray tracing would be particularly useful for Oculus Rift games. Due to the lens distortion algorithm, Oculus Rift games need to be rendered at around 1.7 times the panel size. On the standard 1280x800 dev kit, you need to render at around 2176x1360. Otherwise the centre pixels are low res. But with a ray tracer, the distortion algorithm can be performed earlier in the pipeline (when casting initial rays instead of as a post processing effect) and no extra pixels are needed.
http://techreport.com/news/26178/powerv ... e-graphics