
Imperial Game Development Toolkit- is Platform for developing 3d games and 3d applications or interactive cinema powered by Imperial Game Engine 2.5. Old Imperial architecture support full dynamics and can produce chinemathics of AAA class games (Currently fully not released until summer 2015 or latter)
2.5 New Features video (2012y)
[youtube]6vboI-qjMBU[/youtube]
2015 Teaser
[youtube]wtIRnMt0kmo[/youtube]

[youtube]2LUtnfOKPIY[/youtube]
[youtube]0zCjKQTUIX8[/youtube]
Runable Demo Project v.2: https://drive.google.com/file/d/0B-mxhq ... sp=sharing
Redists: https://drive.google.com/file/d/0B-mxhq ... sp=sharing
Main USP and goals of the game engine:
- Possiblity to create biggest multiplayer game worlds. With real "meter" measurement system, IE architecture have NOT completely word "game map". Modular possiblities give to create small scenes, that collects in scenes highest by logic and hierarchy. Therefore people can create towns and add in district. Districts added to highest cathegory. Until building entire planet, tat adds to star sustems, and galaxy. Measurement of galaxies- counts also in real thousands of light years;
- Full dunamic control of every game component.
- Awardswinning toolset. Line of editors gives speed for gamecreating process and fast debugging. Game assets can be created by visualisation and in timesaving mode with immediatly test preview and Game AAA class results. All game scripts can be authomatically converted to fast c++ source code.
Version 3.5 roadmap:
- Next generation gameplay making.
- digital iMatery.
From 2015.3.4 - all new IE architecture desings and creates from NULL independently and come under copyright potection. all rights reserved (c).
Forum: http://kohedlostudio.forum2x2.ru/
site and downloads: http://kohedlostudio.forum2x2.ru/