Oculus buy (and open source) Raknet

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
Post Reply
User avatar
Kojack
OGRE Moderator
OGRE Moderator
Posts: 7157
Joined: Sun Jan 25, 2004 7:35 am
Location: Brisbane, Australia
x 534

Oculus buy (and open source) Raknet

Post by Kojack »

http://www.oculusvr.com/blog/announcing ... 14-awards/
Oculus has just announced that they've bought Raknet, the popular game network library. The cool thing is they've released it as open source (under the modified bsd license used by facebook).

My students used to use Raknet for projects back in the early days. Our game Scooterama (won best indie game at the 2004 australian game developer conference) used Ogre and Raknet.
But over the years it became more restricted and commercial. It's good to see it fully open again.

https://github.com/OculusVR/RakNet

So... which graphics engine do you think Oculus will buy first?
(If I read that they've bought Ogre, remember that I made the cube, geosphere and barrel meshes in the sample browser. I want my cut!)
:)
User avatar
Herb
Orc
Posts: 412
Joined: Thu Jun 04, 2009 3:21 am
Location: Kalamazoo,MI
x 38

Re: Oculus buy (and open source) Raknet

Post by Herb »

Thanks for sharing this! I've used Raknet for years, and I've always been frustrated there wasn't another network package that was better in the open source community. This will be a great win for the open source gaming community.
User avatar
insider
Orc
Posts: 462
Joined: Thu Sep 15, 2011 12:50 pm
x 31

Re: Oculus buy (and open source) Raknet

Post by insider »

I was just going to apply for an Indy license yesterday. :mrgreen:
But I had lost my appetite looking at their license pricing page. :lol:
User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
x 56
Contact:

Re: Oculus buy (and open source) Raknet

Post by Klaim »

Holy shit I'm using RakNet!!! That's good news for me (if I get a lot of money with my game - it will not happen - I will have one less company to give money to!) I hope the same happen for fmod...
User avatar
Kojack
OGRE Moderator
OGRE Moderator
Posts: 7157
Joined: Sun Jan 25, 2004 7:35 am
Location: Brisbane, Australia
x 534

Re: Oculus buy (and open source) Raknet

Post by Kojack »

I feel sorry for anybody who has just bought the $16000 commercial license.

I'd love for Fmod to go open source. Or at least free for commercial use. It's a great audio library.
User avatar
c6burns
Beholder
Posts: 1512
Joined: Fri Feb 22, 2013 4:44 am
Location: Deep behind enemy lines
x 138

Re: Oculus buy (and open source) Raknet

Post by c6burns »

:shock: I'm using raknet and now it's gone BSD .... sooooo awesome!
TheSHEEEP
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 972
Joined: Mon Jun 02, 2008 6:52 pm
Location: Berlin
x 65

Re: Oculus buy (and open source) Raknet

Post by TheSHEEEP »

Definitely good news.

I did not use RakNet so far, but heard mostly good things.
My site! - Have a look :)
Also on Twitter - extra fluffy
Post Reply