Is there a way to use a password protected zip resource, to help hide away assets from prying eyes?
I know there is no sure-fire method to stop people from getting at your resources, but this seems like a logical first step.
Love to hear your ideas

I have also had the idea of why media resources can't be password protected.lonewolff wrote:Hi Guys,
Is there a way to use a password protected zip resource, to help hide away assets from prying eyes?
I know there is no sure-fire method to stop people from getting at your resources, but this seems like a logical first step.
Love to hear your ideas
Many many games do. The first game I checked on my PC is Alien Isolation. It is storing resources inside .pak files which are not just renamed zips. Second game I checked, FFXIII. I know they are using bink for video, but all their videos are stored with some weird extension name and possibly obfuscated. All of the assets for each zone are lumped together into large .bin files as well. Third game I checked, GOG version of Deponia. All of their resources are stored in some special format.paul424 wrote:Insider, have you ever saw a offline installable game which protects it's asset in any way ?
Never saw that. Every game just lays off it's assets in front of the user in texture, models, maps , directories .... etc.
Ah I swore it was renamed zip files with no protection, but I'm too lazy to re-install and check. You are probably right and I'm thinking of the SDK .pak files or something.lonewolff wrote:Crysis does it as well, infact their Pak files are actually pass worded zip files.
Well maybe Indie games do that, I have COD MW,Dirt 3, Grid and HAWX installed, now those are games from Microsoft, Ubisoft and CodeMasters and none of them have asset protection as easy as right click -> Extractpaul424 wrote: Every game just lays off it's assets in front of the user in texture, models, maps , directories .... etc.
It's good to hear Ogre does accommodate media protection, well I don't need an AES vault protection but I should at least protect my assets from any 10 year old kid, that should sufficec6burns wrote: Anyway ogre is built to accommodate whatever your needs are re: protection by extending your own Archive/ArchiveFactory. The issue of protecting your media was definitely not unforseen in the design
CryUnpack: https://www.youtube.com/watch?v=KLKEi_Ltg3clonewolff wrote:Crysis does it as well, infact their Pak files are actually pass worded zip files.