Germanunkol wrote:
That's very interesting - I don't notice any strong jitter on the PCs I use.
ok, that's good to know and a good start!
I will recheck my systems, tomorrow.
Germanunkol wrote:
If you have a PC with multiple graphics chips, can you make sure you're running the demo with the dedicated one?
Yes, I can make sure of that. I tried different systems including systems with only one graphics card and I had also an eye on the graphics card which was used (in case of multiple graphics chips).
Germanunkol wrote:
Also, make sure to build in release mode, not in debug mode. Debug will be much slower.
Yes, I took this into account. I tested also the release build on every system.
Germanunkol wrote:
I will try to add a framerate display towards the end of this week. Then we can compare framerates and rule that out as an issue.
I added a framerate counter. With the system I'm currently using, I achieve a framerate of ~400fps (GeForce GTX 560 Ti) when running in release build.
Germanunkol wrote:
Another thing you could try is is to animate one of the boxes - then see if just the head movement is slow or if the box update jitters as well, when you don't move the head.
Good idea, I just tried that and rotating the boxes looks fine... no jitter effect. Yesterday, I added some code to automatically move the camera and this looked also fine (in contrast to me... I felt a bit cybersick afterwards
).
Germanunkol wrote:
What system are you running on? What OS, which hardware setups?
I tried only Windows 7.
Unfortunately, I did not have enough time today to test the different systems again. I will do some rechecks tomorrow and provide you with the detailed results (fps, gpu type,....). But thank you very much for your input!