write a game engine in one fragment shader....

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frostbyte
Orc Shaman
Posts: 737
Joined: Fri May 31, 2013 2:28 am
x 65

write a game engine in one fragment shader....

Post by frostbyte »

this guys make me feel stupid... :D
https://shadertoy.com/view/lsSXzD
https://www.facebook.com/Shadertoy
http://www.iquilezles.org/www/index.htm

oh well, back to ninja doing backflips...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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cybereality
Hobgoblin
Posts: 563
Joined: Wed Jul 12, 2006 5:40 pm
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Re: write a game engine in one fragment shader....

Post by cybereality »

Wow!
frostbyte
Orc Shaman
Posts: 737
Joined: Fri May 31, 2013 2:28 am
x 65

Re: write a game engine in one fragment shader....

Post by frostbyte »

yep, as i see it, might be that in 5 years from now this methods will easely run at full-frame rate on common hardware...
there will be no more "gpu/cpu bounded" just "math skills bounded"... :wink:
todays modren aproaches( fake3d ) will probably still play a role on weaker hardware( mobile, dumb tv etc... )

visited your blog - nice one...the "voxelized" physics engine looks interesting and useful...
when comared to current physics engines, bullet and others look kind of primitive... think you should focus on this...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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