game engine that can be used for commercial applications ?

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emmanuel1359
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game engine that can be used for commercial applications ?

Post by emmanuel1359 » Sat Feb 07, 2015 7:22 pm

Hello,

my request is in the title, i would like to know what are game engine (3d, sound, collision, physics, animation, ...) using ogre3D or other 3D engine that are active actually ?

i'm searching for C++ engine open source, MIT license like game engine.

- OGE no more active ?
- gamekit seems to be not very active ?
- ape2engine ? (https://code.google.com/p/apeengine2/ don't know where i found this link, but what is ape2engine ?) no active since 2009


- GRIT active ! (is it a ogre3D engine ?)


not using Ogre3D:
- godot seems to be active
- torque 3D


what do you think about them ?

thanks
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Re: game engine that can be used for commercial applications

Post by jacmoe » Sat Feb 07, 2015 7:31 pm

Urho3D maybe ? :)

Godot also looks good.

I don't know of any game engine project using Ogre under the MIT project that is still alive.
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Re: game engine that can be used for commercial applications

Post by Herb » Sat Feb 07, 2015 7:55 pm

Unless something has changed, GRIT is using Ogre3D for rendering. The only other active fully featured engine using Ogre I know of is NeoAxis, but that has your application code in C# not C++.
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Re: game engine that can be used for commercial applications

Post by c6burns » Sat Feb 07, 2015 7:59 pm

There is gamekit
https://code.google.com/p/gamekit/

Oh durp you already said that ... I didn't see on first read
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Re: game engine that can be used for commercial applications

Post by frostbyte » Sat Feb 07, 2015 8:08 pm

GRIT active ! (is it a ogre3D engine ?)
yes, its based on ogre, but they've changed so many components and features to match their requirements...they talk of this in their website...

other than that, there are currently no active open source game engines based on ogre...
ogre has many plugins created by the community and you can build your own little game engine....
thats how most of ogre users use it...

you have panda3d...
other than that you can search on moddb http://www.moddb.com/ and devmaster http://devmaster.net/devdb
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Re: game engine that can be used for commercial applications

Post by xrgo » Sat Feb 07, 2015 8:27 pm

c6burns wrote:There is gamekit
https://code.google.com/p/gamekit/

Oh durp you already said that ... I didn't see on first read
Gamekit is amazing, we are using it in our team (but with a few modifications) it loads blender files directly! and we think thats awesome... but we encounter a few problem:
-We need Ogre 2.X with its benefits, and gamekit is SO dead that we don't expect that they will support it
-gamekit is very big (in complexity and abstraction), so making changes or fix bugs its very difficult (maybe for the person who wrote it its easier)

so we now made a decision to make our own game engine (using ogre 2), simpler and based on our needs.. inspired by what we have learned using gamekit =). To be honest its not that hard, maybe that's another option for you
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Re: game engine that can be used for commercial applications

Post by jacmoe » Sat Feb 07, 2015 8:43 pm

If you like to tinker, use Ogre.
Otherwise: don't use it as there are much better options out there! :)
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Re: game engine that can be used for commercial applications

Post by jacmoe » Sat Feb 07, 2015 8:53 pm

Polycode looks really nice, for a one man game engine -> http://polycode.org/ It seems to be MIT.
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Re: game engine that can be used for commercial applications

Post by emmanuel1359 » Sun Feb 08, 2015 12:43 am

thanks for the link
https://bitbucket.org/ogreaddons

more plenty of addons then on the site, why ?

scade terrain creation is incredible !
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Re: game engine that can be used for commercial applications

Post by frostbyte » Sun Feb 08, 2015 1:30 am

haha... ogreAddons repository works!!!....ogre candy store :D

thats only a small part of the plugins, you should check the Addons fourm and the ogreWiki...
for some plugins only forum-search will help( like ffmpeg plugin )
ogre is not easy as a ready made game engine...
if your goal is creating a game fast...there are better alternatives( urho3d sounds great!!! )
but like jacmoe said...if you like to mess with stuff then you can give ogre a try... :wink:
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Re: game engine that can be used for commercial applications

Post by emmanuel1359 » Sun Feb 08, 2015 1:56 am

i've just discover:

https://code.google.com/p/ice3d/downloads/list

game engine with ogre and physx

is someone have some infos about this ?
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Re: game engine that can be used for commercial applications

Post by jacmoe » Sun Feb 08, 2015 2:09 am

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Re: game engine that can be used for commercial applications

Post by frostbyte » Sun Feb 08, 2015 2:51 am

there are almost as many ogre based "game engines" as there are ogre users...
none of them are maintained, complete or documented...

like i said before, ogre is about connecting libraries of your choise+your stuff to the ogre renderer...
in other words - building your own "game engine" using open source libraries...
some people think their experiments are useful to others so they publish them on open-source repo sites...
you can use this codes as references but don't expect them to be market-level, fully featured or even working...

imho, you learn much more when building from scrach...
dealing with some unknown abandoned project's bugs can be harder than pulling your own stuff( read previous post about gamekit )

regarding ice3d...i don't see any code beside mesh splitting...
i'm sure they had good intentions before they decided to drop every thing and go travel around the world :wink:

what is your purpose with the "game engine" and what are your skill are questions to be considered when choosing....
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the woods are lovely dark and deep
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and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos

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Re: game engine that can be used for commercial applications

Post by Kojack » Sun Feb 08, 2015 4:04 am

If we're mentioning other engines, there's http://tesseract.gg
I don't know what it's like for other genres, but if you want a zlib licensed first person shooter with nice looking dynamic lighting and a built in real time networked cooperative map editor, it might be useful. It's based on the Sauerbraten (Cube 2) engine.
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Re: game engine that can be used for commercial applications

Post by cybereality » Sun Feb 08, 2015 4:47 am

There's also C4 ( http://www.terathon.com/ ) which always seemed to get good reviews but I never worked with it myself.

It's not open-source, but you can purchase the source for relatively cheap and it's a fully featured game engine.

Considering the Ogre site has banner ads for C4, I think it's OK mentioning it.
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