Hi,
I allready use the function AttachToBone with succes with meshes like ninja.mesh. But, when i use it with meshes exported from 3DS 2009 for Ogre 1.7, my entity doesn't follow my skin animation. Do you know the export parameter i need.
Thanks.
Can't AttachtoBone
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- Gnoblar
- Posts: 5
- Joined: Fri Oct 05, 2012 3:43 pm
Re: Can't AttachtoBone
We've found the solution, we need to uncheck "export as morph" during the mesh animation edition