I use ogremax 2.6.4 (no-commercial version) export a simple mesh(just a triangle) from maya 2012.and i make IK animation with the mesh.
the export mesh.xml as follow:I don't found the problem.
<keyframe time="0">
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="0" y="2.82397" z="0"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="0" y="2.82397" z="0"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="0" y="2.82397" z="0"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="0" y="2.82397" z="0"/>
</keyframe>
<keyframe time="6">
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="0" y="2.82397" z="0"/>
<position x="-5.64795" y="-2.82397" z="-4.93759e-007"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="0" y="2.82397" z="0"/>
<position x="-2.4688e-007" y="-2.82397" z="5.64795"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="0" y="2.82397" z="0"/>
<position x="5.64795" y="-2.82397" z="0"/>
<position x="7.40639e-007" y="-2.82397" z="-5.64795"/>
<position x="0" y="2.82397" z="0"/>
</keyframe>
the all of vertex data is same.
ogremax meshanimation problem
- dark_sylinc
- OGRE Team Member
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- Location: Buenos Aires, Argentina
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Re: ogremax meshanimation problem
All IK animation needs to be converted to forward animation.
OgreMax has a "sampling rate" IIRC that is very high by default. Try lower values to get a decent export (very low values can result in very big animation files).
Take in mind OgreMax is a third party plugin, I have only used it a few times (I'm not providing technical support, the original developers may do).
OgreMax has a "sampling rate" IIRC that is very high by default. Try lower values to get a decent export (very low values can result in very big animation files).
Take in mind OgreMax is a third party plugin, I have only used it a few times (I'm not providing technical support, the original developers may do).
-
- Gnoblar
- Posts: 2
- Joined: Wed Apr 22, 2015 9:48 am
Re: ogremax meshanimation problem
thank U
"All IK animation needs to be converted to forward animation." I hadn't understand the mean.
maybe my manuplition method has a little problem,but i can't found..
i had tried setting the sample rate by different value ,but no work.
thank u all the same.
"All IK animation needs to be converted to forward animation." I hadn't understand the mean.
maybe my manuplition method has a little problem,but i can't found..
i had tried setting the sample rate by different value ,but no work.
thank u all the same.