Imperial Game Engine SDK 2.7.7 released

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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo » Tue Mar 10, 2015 5:24 am

Standart GDK Demo in progress :x

http://kohedlostudio.forum2x2.ru/t112-s ... k-demo#161

[youtube]fFyo1MB5Za4[/youtube]
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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo » Sun Mar 22, 2015 7:09 pm

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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo » Thu Mar 26, 2015 6:52 pm

New overview teaser :o

[youtube]wtIRnMt0kmo[/youtube]
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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo » Sun Mar 29, 2015 7:12 pm

Multiplayer and networking released. Issue was included in future april commit.

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Re: Imperial GDK (april 2015 commit)

Post by Kohedlo » Wed Apr 01, 2015 6:10 pm

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Re: Imperial GDK (april 2015 commit)

Post by Kohedlo » Sun Apr 12, 2015 6:45 pm

Pre-betta iterrain implementation. Next + new 10 actor types.

[youtube]o5_sA0ElBXA[/youtube]
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Re: Imperial GDK (april 2015 commit)

Post by Kohedlo » Fri Apr 24, 2015 3:39 pm

GDK for FPShooters also

[youtube]2K4lajIzXus[/youtube]
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Re: Imperial GDK (april 2015 commit)

Post by xrgo » Fri Apr 24, 2015 4:11 pm

You're making some pretty impressive tools, congrats!
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Re: Imperial GDK (may 2015 updates)

Post by Kohedlo » Fri May 01, 2015 11:09 am

May 2015 updates!

http://kohedlostudio.forum2x2.ru/t119-may-2015-commit
Minimal update (29 mb) Update for april 2015 commit

Tools (607 mb)

Only Engine (301 mb)

Complete installer (1gb)
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Re: Imperial GDK (may 2015 updates)

Post by Kohedlo » Sat May 09, 2015 5:40 pm

In Pre-Version 2.6
was:
- like Steam server-client-updating system.
- mode with complete open sourced game-project. (was opened all IE sctipts, without packages);
- timeline Editor.

release time : june-jule 2015.
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Re: Imperial GDK (may 2015 updates)

Post by Kohedlo » Wed May 20, 2015 3:46 pm

New IE site and forum space(ukrainian) is possibly comming.
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Re: Imperial GDK (june 2015 commit)

Post by Kohedlo » Mon Jun 01, 2015 9:30 am

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Re: Imperial GDK (june 2015 commit)

Post by Kohedlo » Sat Jul 04, 2015 11:51 am

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Re: Imperial GDK (juLe 2015 commit)

Post by Kohedlo » Mon Aug 03, 2015 5:25 pm

Authodesk release stingray game engine based on our Imperial Technology.

[youtube]C2Fm4_tkgvs[/youtube]

http://kohedlostudio.forum2x2.ru/t163-a ... chnologies
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Re: Imperial GDK (juLe 2015 commit)

Post by Kohedlo » Sun Aug 09, 2015 3:33 pm

New commit coming soon. :D
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Re: Imperial GDK (juLe 2015 commit)

Post by Kohedlo » Thu Aug 13, 2015 4:23 am

added patch for old Jule 2015 commit, that guaranteed runing of ed or game.

http://kohedlostudio.forum2x2.ru/t143-j ... cked-patch
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Re: Imperial GDK (juLe 2015 commit)

Post by Kohedlo » Fri Sep 11, 2015 6:40 pm

After two month, new commit is not ready. But coming soon after porting new ogre.
In next three years i planned release game engine, with recomended v2 renderer.

As for rest of time for developing our game team make Open Space mmog. Believing in human progress game move goodness and science for profit of all. Status of game genre is difficult and after rejection by rpg that exist in common sense, i decide move sci-sim project characteristics. :?
After seven years of this last project, changes go to better dizaining.
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Re: Imperial GDK (november-devember 2015 commit WIP)

Post by Kohedlo » Mon Oct 26, 2015 5:18 am

New Ogre 2.1 renderer succesfully implanted in to IE. After restoring Editor we share new IE commit.

Makeng BETTA version.
Last edited by Kohedlo on Sun Nov 22, 2015 12:27 pm, edited 3 times in total.
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Re: Imperial GDK (juLe 2015 commit)

Post by xrgo » Mon Oct 26, 2015 12:50 pm

Good to see more people using 2.1. seems like you going to have a great pbs material editor there
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Re: Imperial GDK (november 2015 commit prewiew)

Post by Kohedlo » Sun Nov 01, 2015 11:13 am

November 2015 preview is ready.

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(Size: 57.3 mb) http://kohedlostudio.forum2x2.ru/t154-a ... ed-preview

+Prearing new commercial engine site with Ukr hosting (with new forum space). welcome
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Re: Imperial GDK (November 2015 commit preview demo)

Post by Kohedlo » Sat Nov 14, 2015 6:46 am

Released AniTE - aaa class chinematic renderer for cut-scenes and machinima production.
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Re: Imperial GDK (November 2015 commit preview demo)

Post by Kohedlo » Sat Nov 28, 2015 7:35 pm

We create new IE forum for EN community. at: http://www.moddb.com/engines/imperial-game-engine/forum


Welcome! Answer on every questions!
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Re: Imperial GDK (December 2015 commit preview demo)

Post by Kohedlo » Sat Dec 12, 2015 5:22 pm

Released new commit and first videotutorial (on EN)

Download: http://kohedlostudio.forum2x2.ru/t184-d ... mitpreview

Video: [youtube]LxCi4JhrrRE[/youtube]

:D
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Re: Imperial GDK (December 2015 commit preview demo)

Post by Kohedlo » Mon Dec 14, 2015 6:36 pm

From January 2016 Imperial Game Engine come per/monthly in TWO distributions:

- Imperial GDK (binaries ready to make games, and come under 5 license types).
- Imperial Game Engine SOURCE (an engine with complete source of engine or engine third party components).

I think IE no need make "open sourced but not free"- becaose exists confusion in this two software types.

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Re: Imperial GDK (December 2015 commit preview demo)

Post by Thyrion » Mon Dec 14, 2015 8:34 pm

what is your target audience?
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