Hardware capabilities of gamers : survey results
- tuan kuranes
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Hardware capabilities of gamers : survey results
valve steam does ask players for their Hardware capabilities and very kindly, gives results to everyone. It's very practical using those stats, to aim a gaming platform and define minimum requirements without loosing too much players.
http://www.steampowered.com/status/survey.html
At post time :
Bad news : gf4 mx is still 11%, gf2 mx is still 7% !!
Good news : 94 % has SSE.and 1.5 Ghz is the minimum
http://www.steampowered.com/status/survey.html
At post time :
Bad news : gf4 mx is still 11%, gf2 mx is still 7% !!
Good news : 94 % has SSE.and 1.5 Ghz is the minimum
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Don't think so completly - for the internet connections yes - these are dedicated online gamers, but many use common hardware.
Look at the average rig 256-512mb ram, 2ghz cpu and the vast majority uses cideo cards in the GF2MX - ati9600 range. These are not machines of players with fat wallets. But they are actually more than CS should need (not sure here as I don't play it, but it's fairly old by now.)
Look at the average rig 256-512mb ram, 2ghz cpu and the vast majority uses cideo cards in the GF2MX - ati9600 range. These are not machines of players with fat wallets. But they are actually more than CS should need (not sure here as I don't play it, but it's fairly old by now.)
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IMO: if you're aiming for casual gamers, you should target a 1GHz system w/256MB and a 32MB GF2 card - especially if you're targeting multiple platforms.
"Current" games ought to shoot for ~1.5Ghz, a GF4 Ti/FX 5200/Radeon 9600, and 512MB of ram. Which is enough for some nice shader effects and such.
Hardcore doesn't matter, since they'll always have the lastest/greatest hardware. As an indie developer - I'd ignore that category anyway - as art assets are just a bit too much: Your emphasis should be on overall quality and gameplay.
As a result, steam is VERY skewed. I know few people who own the "biggest" cards available. As a developer, I don't even test with them - I use what the customers use.
"Current" games ought to shoot for ~1.5Ghz, a GF4 Ti/FX 5200/Radeon 9600, and 512MB of ram. Which is enough for some nice shader effects and such.
Hardcore doesn't matter, since they'll always have the lastest/greatest hardware. As an indie developer - I'd ignore that category anyway - as art assets are just a bit too much: Your emphasis should be on overall quality and gameplay.
As a result, steam is VERY skewed. I know few people who own the "biggest" cards available. As a developer, I don't even test with them - I use what the customers use.