I have a little program building geometry (tiles for a terrain) from code. Everything seems to work fine, as I used the example for CustomRenderable and DynamicMesh. I have the tiles poping perfectly, the material (thanks again for the HLMS) set, and so on.
However, I have a strange problem I have been struggling with for days. In fact, when I shutdown the program, for some reason the OpenGL plugin seems to process something... Indefinetly. I have to close manualy the command prompt.
Before posting I did some tests, and here are the results :
- The tiles are planes using up to 256x256 vertices (to keep in bounds the 16bits index values). When I load one tile, up to 128x128 vertices, the plugin unloads fine, but when I try 256x256, it stops...
- Tiles are placed in a grid. If I use more 128x128 tiles than one, again it stops when it has to exit. With the same grid config, if I use 16x16 tiles, it just stops fine.
- D3D11 has no problem at all.
Maybe it has something to do with the buffers sizes ? I checked my buffer generation and I think I have no error with what I give to Ogre.
When debugging, i couldn't track after that line during shutdown :
Code: Select all
// OgreGL3PlusPlugin l.66
OGRE_DELETE mRenderSystem;
Here is the log, if it can help :
Code: Select all
17:04:11: Creating resource group General
17:04:11: Creating resource group Internal
17:04:11: Creating resource group Autodetect
17:04:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:04:11: Registering ResourceManager for type Material
17:04:11: Registering ResourceManager for type Mesh
17:04:11: Registering ResourceManager for type Mesh2
17:04:11: Registering ResourceManager for type OldSkeleton
17:04:11: MovableObjectFactory for type 'ParticleSystem' registered.
17:04:11: ArchiveFactory for archive type FileSystem registered.
17:04:11: ArchiveFactory for archive type Zip registered.
17:04:11: ArchiveFactory for archive type EmbeddedZip registered.
17:04:11: DDS codec registering
17:04:11: FreeImage version: 3.15.3
17:04:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:04:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
17:04:11: ETC codec registering
17:04:11: Registering ResourceManager for type HighLevelGpuProgram
17:04:11: MovableObjectFactory for type 'Entity' registered.
17:04:11: MovableObjectFactory for type 'Item' registered.
17:04:11: MovableObjectFactory for type 'Light' registered.
17:04:11: MovableObjectFactory for type 'BillboardSet' registered.
17:04:11: MovableObjectFactory for type 'ManualObject2' registered.
17:04:11: MovableObjectFactory for type 'BillboardChain' registered.
17:04:11: MovableObjectFactory for type 'RibbonTrail' registered.
17:04:11: Loading library ./../../../../../Built/bin/debug\RenderSystem_Direct3D11_d
17:04:11: Installing plugin: D3D11 RenderSystem
17:04:11: D3D11 : Direct3D11 Rendering Subsystem created.
17:04:11: D3D11: Driver Detection Starts
17:04:11: D3D11: Driver Detection Ends
17:04:11: Plugin successfully installed
17:04:11: Loading library ./../../../../../Built/bin/debug\RenderSystem_GL3Plus_d
17:04:11: Installing plugin: GL 3+ RenderSystem
17:04:11: OpenGL 3+ Rendering Subsystem created.
17:04:11: Plugin successfully installed
17:04:11: *-*-* OGRE Initialising
17:04:11: *-*-* Version 2.1.0unstable (Tindalos)
17:04:11: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
17:04:11: D3D11 : RenderSystem Option: Backbuffer Count = Auto
17:04:11: D3D11 : RenderSystem Option: Driver type = Hardware
17:04:11: D3D11 : RenderSystem Option: FSAA = 1
17:04:11: D3D11 : RenderSystem Option: Floating-point mode = Fastest
17:04:11: D3D11 : RenderSystem Option: Full Screen = No
17:04:11: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
17:04:11: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
17:04:11: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
17:04:11: D3D11 : RenderSystem Option: Rendering Device = AMD Radeon HD 6470M
17:04:11: D3D11 : RenderSystem Option: VSync = No
17:04:11: D3D11 : RenderSystem Option: VSync Interval = 1
17:04:11: D3D11 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
17:04:11: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
17:04:16: D3D11 : Shutting down cleanly.
17:04:16: CPU Identifier & Features
17:04:16: -------------------------
17:04:16: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
17:04:16: * Logical cores: 4
17:04:16: * SSE: yes
17:04:16: * SSE2: yes
17:04:16: * SSE3: yes
17:04:16: * MMX: yes
17:04:16: * MMXEXT: yes
17:04:16: * 3DNOW: no
17:04:16: * 3DNOWEXT: no
17:04:16: * CMOV: yes
17:04:16: * TSC: yes
17:04:16: * FPU: yes
17:04:16: * PRO: yes
17:04:16: * HT: no
17:04:16: -------------------------
17:04:16: *** Starting Win32GL Subsystem ***
17:04:16: GL3PlusRenderSystem::_createRenderWindow "WorldBuilder", 1280x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=true vsync=false vsyncInterval=1
17:04:16: Created Win32Window 'WorldBuilder' : 1296x806, 32bpp
17:04:16: GL_VERSION = 3.3.0.0
17:04:16: GL_VENDOR = ATI Technologies Inc.
17:04:16: GL_RENDERER = AMD Radeon HD 6470M
17:04:16: GL_EXTENSIONS =
17:04:16: GL_AMDX_debug_output
17:04:16: GL_AMDX_vertex_shader_tessellator
17:04:16: GL_AMD_conservative_depth
17:04:16: GL_AMD_debug_output
17:04:16: GL_AMD_depth_clamp_separate
17:04:16: GL_AMD_draw_buffers_blend
17:04:16: GL_AMD_multi_draw_indirect
17:04:16: GL_AMD_name_gen_delete
17:04:16: GL_AMD_performance_monitor
17:04:16: GL_AMD_pinned_memory
17:04:16: GL_AMD_query_buffer_object
17:04:16: GL_AMD_sample_positions
17:04:16: GL_AMD_seamless_cubemap_per_texture
17:04:16: GL_AMD_shader_stencil_export
17:04:16: GL_AMD_shader_trace
17:04:16: GL_AMD_texture_cube_map_array
17:04:16: GL_AMD_texture_texture4
17:04:16: GL_AMD_transform_feedback3_lines_triangles
17:04:16: GL_AMD_vertex_shader_layer
17:04:16: GL_AMD_vertex_shader_tessellator
17:04:16: GL_AMD_vertex_shader_viewport_index
17:04:16: GL_ARB_ES2_compatibility
17:04:16: GL_ARB_ES3_compatibility
17:04:16: GL_ARB_arrays_of_arrays
17:04:16: GL_ARB_base_instance
17:04:16: GL_ARB_blend_func_extended
17:04:16: GL_ARB_clear_buffer_object
17:04:16: GL_ARB_color_buffer_float
17:04:16: GL_ARB_compressed_texture_pixel_storage
17:04:16: GL_ARB_compute_shader
17:04:16: GL_ARB_conservative_depth
17:04:16: GL_ARB_copy_buffer
17:04:16: GL_ARB_copy_image
17:04:16: GL_ARB_debug_output
17:04:16: GL_ARB_depth_buffer_float
17:04:16: GL_ARB_depth_clamp
17:04:16: GL_ARB_depth_texture
17:04:16: GL_ARB_draw_buffers
17:04:16: GL_ARB_draw_buffers_blend
17:04:16: GL_ARB_draw_elements_base_vertex
17:04:16: GL_ARB_draw_indirect
17:04:16: GL_ARB_draw_instanced
17:04:16: GL_ARB_explicit_attrib_location
17:04:16: GL_ARB_explicit_uniform_location
17:04:16: GL_ARB_fragment_coord_conventions
17:04:16: GL_ARB_fragment_layer_viewport
17:04:16: GL_ARB_fragment_program
17:04:16: GL_ARB_fragment_program_shadow
17:04:16: GL_ARB_fragment_shader
17:04:16: GL_ARB_framebuffer_no_attachments
17:04:16: GL_ARB_framebuffer_object
17:04:16: GL_ARB_framebuffer_sRGB
17:04:16: GL_ARB_geometry_shader4
17:04:16: GL_ARB_get_program_binary
17:04:16: GL_ARB_gpu_shader5
17:04:16: GL_ARB_gpu_shader_fp64
17:04:16: GL_ARB_half_float_pixel
17:04:16: GL_ARB_half_float_vertex
17:04:16: GL_ARB_imaging
17:04:16: GL_ARB_instanced_arrays
17:04:16: GL_ARB_internalformat_query
17:04:16: GL_ARB_internalformat_query2
17:04:16: GL_ARB_invalidate_subdata
17:04:16: GL_ARB_map_buffer_alignment
17:04:16: GL_ARB_map_buffer_range
17:04:16: GL_ARB_multi_draw_indirect
17:04:16: GL_ARB_multisample
17:04:16: GL_ARB_multitexture
17:04:16: GL_ARB_occlusion_query
17:04:16: GL_ARB_occlusion_query2
17:04:16: GL_ARB_pixel_buffer_object
17:04:16: GL_ARB_point_parameters
17:04:16: GL_ARB_point_sprite
17:04:16: GL_ARB_program_interface_query
17:04:16: GL_ARB_provoking_vertex
17:04:16: GL_ARB_sample_shading
17:04:16: GL_ARB_sampler_objects
17:04:16: GL_ARB_seamless_cube_map
17:04:16: GL_ARB_separate_shader_objects
17:04:16: GL_ARB_shader_atomic_counters
17:04:16: GL_ARB_shader_bit_encoding
17:04:16: GL_ARB_shader_image_load_store
17:04:16: GL_ARB_shader_image_size
17:04:16: GL_ARB_shader_objects
17:04:16: GL_ARB_shader_precision
17:04:16: GL_ARB_shader_stencil_export
17:04:16: GL_ARB_shader_storage_buffer_object
17:04:16: GL_ARB_shader_subroutine
17:04:16: GL_ARB_shader_texture_lod
17:04:16: GL_ARB_shading_language_100
17:04:16: GL_ARB_shading_language_420pack
17:04:16: GL_ARB_shading_language_packing
17:04:16: GL_ARB_shadow
17:04:16: GL_ARB_shadow_ambient
17:04:16: GL_ARB_stencil_texturing
17:04:16: GL_ARB_sync
17:04:16: GL_ARB_tessellation_shader
17:04:16: GL_ARB_texture_border_clamp
17:04:16: GL_ARB_texture_buffer_object
17:04:16: GL_ARB_texture_buffer_object_rgb32
17:04:16: GL_ARB_texture_buffer_range
17:04:16: GL_ARB_texture_compression
17:04:16: GL_ARB_texture_compression_bptc
17:04:16: GL_ARB_texture_compression_rgtc
17:04:16: GL_ARB_texture_cube_map
17:04:16: GL_ARB_texture_cube_map_array
17:04:16: GL_ARB_texture_env_add
17:04:16: GL_ARB_texture_env_combine
17:04:16: GL_ARB_texture_env_crossbar
17:04:16: GL_ARB_texture_env_dot3
17:04:16: GL_ARB_texture_float
17:04:16: GL_ARB_texture_gather
17:04:16: GL_ARB_texture_mirrored_repeat
17:04:16: GL_ARB_texture_multisample
17:04:16: GL_ARB_texture_non_power_of_two
17:04:16: GL_ARB_texture_query_levels
17:04:16: GL_ARB_texture_query_lod
17:04:16: GL_ARB_texture_rectangle
17:04:16: GL_ARB_texture_rg
17:04:16: GL_ARB_texture_rgb10_a2ui
17:04:16: GL_ARB_texture_snorm
17:04:16: GL_ARB_texture_storage
17:04:16: GL_ARB_texture_storage_multisample
17:04:16: GL_ARB_texture_view
17:04:16: GL_ARB_timer_query
17:04:16: GL_ARB_transform_feedback2
17:04:16: GL_ARB_transform_feedback3
17:04:16: GL_ARB_transform_feedback_instanced
17:04:16: GL_ARB_transpose_matrix
17:04:16: GL_ARB_uniform_buffer_object
17:04:16: GL_ARB_vertex_array_bgra
17:04:16: GL_ARB_vertex_array_object
17:04:16: GL_ARB_vertex_attrib_64bit
17:04:16: GL_ARB_vertex_attrib_binding
17:04:16: GL_ARB_vertex_buffer_object
17:04:16: GL_ARB_vertex_program
17:04:16: GL_ARB_vertex_shader
17:04:16: GL_ARB_vertex_type_2_10_10_10_rev
17:04:16: GL_ARB_viewport_array
17:04:16: GL_ARB_window_pos
17:04:16: GL_ATI_draw_buffers
17:04:16: GL_ATI_envmap_bumpmap
17:04:16: GL_ATI_fragment_shader
17:04:16: GL_ATI_separate_stencil
17:04:16: GL_ATI_texture_compression_3dc
17:04:16: GL_ATI_texture_env_combine3
17:04:16: GL_ATI_texture_float
17:04:16: GL_ATI_texture_mirror_once
17:04:16: GL_EXT_abgr
17:04:16: GL_EXT_bgra
17:04:16: GL_EXT_bindable_uniform
17:04:16: GL_EXT_blend_color
17:04:16: GL_EXT_blend_equation_separate
17:04:16: GL_EXT_blend_func_separate
17:04:16: GL_EXT_blend_minmax
17:04:16: GL_EXT_blend_subtract
17:04:16: GL_EXT_compiled_vertex_array
17:04:16: GL_EXT_copy_buffer
17:04:16: GL_EXT_copy_texture
17:04:16: GL_EXT_direct_state_access
17:04:16: GL_EXT_draw_buffers2
17:04:16: GL_EXT_draw_instanced
17:04:16: GL_EXT_draw_range_elements
17:04:16: GL_EXT_fog_coord
17:04:16: GL_EXT_framebuffer_blit
17:04:16: GL_EXT_framebuffer_multisample
17:04:16: GL_EXT_framebuffer_object
17:04:16: GL_EXT_framebuffer_sRGB
17:04:16: GL_EXT_geometry_shader4
17:04:16: GL_EXT_gpu_program_parameters
17:04:16: GL_EXT_gpu_shader4
17:04:16: GL_EXT_histogram
17:04:16: GL_EXT_multi_draw_arrays
17:04:16: GL_EXT_packed_depth_stencil
17:04:16: GL_EXT_packed_float
17:04:16: GL_EXT_packed_pixels
17:04:16: GL_EXT_pixel_buffer_object
17:04:16: GL_EXT_point_parameters
17:04:16: GL_EXT_provoking_vertex
17:04:16: GL_EXT_rescale_normal
17:04:16: GL_EXT_secondary_color
17:04:16: GL_EXT_separate_specular_color
17:04:16: GL_EXT_shader_image_load_store
17:04:16: GL_EXT_shadow_funcs
17:04:16: GL_EXT_stencil_wrap
17:04:16: GL_EXT_subtexture
17:04:16: GL_EXT_texgen_reflection
17:04:16: GL_EXT_texture3D
17:04:16: GL_EXT_texture_array
17:04:16: GL_EXT_texture_buffer_object
17:04:16: GL_EXT_texture_compression_bptc
17:04:16: GL_EXT_texture_compression_latc
17:04:16: GL_EXT_texture_compression_rgtc
17:04:16: GL_EXT_texture_compression_s3tc
17:04:16: GL_EXT_texture_cube_map
17:04:16: GL_EXT_texture_edge_clamp
17:04:16: GL_EXT_texture_env_add
17:04:16: GL_EXT_texture_env_combine
17:04:16: GL_EXT_texture_env_dot3
17:04:16: GL_EXT_texture_filter_anisotropic
17:04:16: GL_EXT_texture_integer
17:04:16: GL_EXT_texture_lod
17:04:16: GL_EXT_texture_lod_bias
17:04:16: GL_EXT_texture_mirror_clamp
17:04:16: GL_EXT_texture_object
17:04:16: GL_EXT_texture_rectangle
17:04:16: GL_EXT_texture_sRGB
17:04:16: GL_EXT_texture_sRGB_decode
17:04:16: GL_EXT_texture_shared_exponent
17:04:16: GL_EXT_texture_snorm
17:04:16: GL_EXT_texture_storage
17:04:16: GL_EXT_texture_swizzle
17:04:16: GL_EXT_timer_query
17:04:16: GL_EXT_transform_feedback
17:04:16: GL_EXT_vertex_array
17:04:16: GL_EXT_vertex_array_bgra
17:04:16: GL_EXT_vertex_attrib_64bit
17:04:16: GL_IBM_texture_mirrored_repeat
17:04:16: GL_KHR_debug
17:04:16: GL_KTX_buffer_region
17:04:16: GL_NV_blend_square
17:04:16: GL_NV_conditional_render
17:04:16: GL_NV_copy_depth_to_color
17:04:16: GL_NV_copy_image
17:04:16: GL_NV_explicit_multisample
17:04:16: GL_NV_float_buffer
17:04:16: GL_NV_half_float
17:04:16: GL_NV_primitive_restart
17:04:16: GL_NV_texgen_reflection
17:04:16: GL_NV_texture_barrier
17:04:16: GL_SGIS_generate_mipmap
17:04:16: GL_SGIS_texture_edge_clamp
17:04:16: GL_SGIS_texture_lod
17:04:16: GL_SUN_multi_draw_arrays
17:04:16: GL_WIN_swap_hint
17:04:16: WGL_EXT_swap_control
17:04:16: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
17:04:16: **************************************
17:04:16: *** OpenGL 3+ Renderer Started ***
17:04:16: **************************************
17:04:16: Registering ResourceManager for type GpuProgram
17:04:16: GL3+: Using FBOs for rendering to textures
17:04:16: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:16: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:16: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:16: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:16: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
17:04:17: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT
17:04:17: RenderSystem capabilities
17:04:17: -------------------------
17:04:17: RenderSystem Name: OpenGL 3+ Rendering Subsystem
17:04:17: GPU Vendor: unknown
17:04:17: Device Name: AMD Radeon HD 6470M
17:04:17: Driver Version: 3.3.0.0
17:04:17: * Fixed function pipeline: no
17:04:17: * Hardware generation of mipmaps: yes
17:04:17: * Texture blending: yes
17:04:17: * Anisotropic texture filtering: yes
17:04:17: * Dot product texture operation: yes
17:04:17: * Cube mapping: yes
17:04:17: * Hardware stencil buffer: yes
17:04:17: - Stencil depth: 8
17:04:17: - Two sided stencil support: yes
17:04:17: - Wrap stencil values: yes
17:04:17: * Hardware vertex / index buffers: yes
17:04:17: * 32-bit index buffers: yes
17:04:17: * Vertex programs: yes
17:04:17: * Number of floating-point constants for vertex programs: 16384
17:04:17: * Number of integer constants for vertex programs: 16384
17:04:17: * Number of boolean constants for vertex programs: 16384
17:04:17: * Fragment programs: yes
17:04:17: * Number of floating-point constants for fragment programs: 16384
17:04:17: * Number of integer constants for fragment programs: 16384
17:04:17: * Number of boolean constants for fragment programs: 16384
17:04:17: * Geometry programs: yes
17:04:17: * Number of floating-point constants for geometry programs: 16384
17:04:17: * Number of integer constants for geometry programs: 16384
17:04:17: * Number of boolean constants for geometry programs: 16384
17:04:17: * Tessellation Hull programs: yes
17:04:17: * Number of floating-point constants for tessellation hull programs: 16384
17:04:17: * Number of integer constants for tessellation hull programs: 16384
17:04:17: * Number of boolean constants for tessellation hull programs: 16384
17:04:17: * Tessellation Domain programs: yes
17:04:17: * Number of floating-point constants for tessellation domain programs: 16384
17:04:17: * Number of integer constants for tessellation domain programs: 16384
17:04:17: * Number of boolean constants for tessellation domain programs: 16384
17:04:17: * Compute programs: yes
17:04:17: * Number of floating-point constants for compute programs: 1024
17:04:17: * Number of integer constants for compute programs: 1024
17:04:17: * Number of boolean constants for compute programs: 1024
17:04:17: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430
17:04:17: * Texture Compression: yes
17:04:17: - DXT: yes
17:04:17: - VTC: no
17:04:17: - PVRTC: no
17:04:17: - ATC: no
17:04:17: - ETC1: no
17:04:17: - ETC2: yes
17:04:17: - BC4/BC5: yes
17:04:17: - BC6H/BC7: yes
17:04:17: * Hardware Occlusion Query: yes
17:04:17: * User clip planes: yes
17:04:17: * VET_UBYTE4 vertex element type: yes
17:04:17: * Infinite far plane projection: yes
17:04:17: * Hardware render-to-texture: yes
17:04:17: * Floating point textures: yes
17:04:17: * Non-power-of-two textures: yes
17:04:17: * 1d textures: yes
17:04:17: * Volume textures: yes
17:04:17: * Max Texture resolution (2D) 16384
17:04:17: * Max Texture resolution (3D) 2048
17:04:17: * Max Texture resolution (Cubemaps) 16384
17:04:17: * Multiple Render Targets: 8
17:04:17: - With different bit depths: yes
17:04:17: * Point Sprites: yes
17:04:17: * Extended point parameters: yes
17:04:17: * Max Point Size: 63
17:04:17: * Vertex texture fetch: yes
17:04:17: * Number of world matrices: 0
17:04:17: * Number of texture units: 16
17:04:17: * Stencil buffer depth: 8
17:04:17: * Number of vertex blend matrices: 0
17:04:17: - Max vertex textures: 16
17:04:17: - Vertex textures shared: yes
17:04:17: * Render to Vertex Buffer : yes
17:04:17: * Hardware Atomic Counters: yes
17:04:17: * GL 1.5 without VBO workaround: no
17:04:17: * Frame Buffer objects: yes
17:04:17: * Frame Buffer objects (ARB extension): no
17:04:17: * Frame Buffer objects (ATI extension): no
17:04:17: * PBuffer support: no
17:04:17: * GL 1.5 without HW-occlusion workaround: no
17:04:17: * Vertex Array Objects: yes
17:04:17: * Separate shader objects: no
17:04:17: Registering ResourceManager for type Texture
17:04:17: Using FSAA.
17:04:17: DefaultWorkQueue('Root') initialising on thread main.
17:04:17: Particle Renderer Type 'billboard' registered
17:04:17: Creating resource group Essential
17:04:17: Added resource location '../../Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
17:04:17: Creating resource group Popular
17:04:17: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/materials/WorldBuilder' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/materials/Debug' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/Compositors' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
17:04:17: Added resource location '../../Media/Images' of type 'FileSystem' to resource group 'Popular'
17:04:18: Texture: loading terrain_texture.jpg as groundGrass_Diffuse
17:04:18: Parsing scripts for resource group Autodetect
17:04:18: Finished parsing scripts for resource group Autodetect
17:04:18: Creating resources for group Autodetect
17:04:18: All done
17:04:18: Parsing scripts for resource group Essential
17:04:18: Parsing script Materials.material
17:04:18: Finished parsing scripts for resource group Essential
17:04:18: Creating resources for group Essential
17:04:18: All done
17:04:18: Parsing scripts for resource group General
17:04:18: Finished parsing scripts for resource group General
17:04:18: Creating resources for group General
17:04:18: All done
17:04:18: Parsing scripts for resource group Internal
17:04:18: Finished parsing scripts for resource group Internal
17:04:18: Creating resources for group Internal
17:04:18: All done
17:04:18: Parsing scripts for resource group Popular
17:04:18: Parsing script fog.material
17:04:18: Parsing script ground.material
17:04:18: Parsing script groundHLMS.material
17:04:18: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
17:04:18: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
17:04:18: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
17:04:18: Texture: loading nm_up.png as nm_up.png
17:04:18: Texture: loading 1d_debug.png as 1d_debug.png
17:04:18: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
17:04:18: Texture: loading nm_bk.png as nm_bk.png
17:04:18: Texture: loading NMBumpsOut.png as NMBumpsOut.png
17:04:18: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
17:04:19: Texture: loading NMBalls.png as NMBalls.png
17:04:19: Texture: loading groundFungus_Diffuse as groundFungus_Diffuse
17:04:19: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
17:04:19: Parsing script sky.material
17:04:19: Parsing script debugMats.material
17:04:19: Parsing script WorldBuilder.compositor
17:04:19: Finished parsing scripts for resource group Popular
17:04:19: Creating resources for group Popular
17:04:19: All done
17:04:19: Initialisation OIS...
17:04:19: Initialisation OIS done.
17:04:19: Texture: dirt_grayrocky_diffusespecular.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
17:04:19: Texture: grass_green-01_diffusespecular.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
17:04:20: Texture: growth_weirdfungus-03_diffusespecular.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
17:04:20: Can't assign material because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:21: Vertex Shader: 536870912VertexShader_vs
Fragment Shader: 536870912PixelShader_ps
GLSL validation result :
Validation warning! - Sampler value worldMatBuf has not been set.
Validation successful.
17:04:24: Can't assign material because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:24: Can't assign material because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:31: DefaultWorkQueue('Root') shutting down on thread main.
17:04:31: *-*-* OGRE Shutdown
17:04:31: Unregistering ResourceManager for type OldSkeleton
17:04:31: Unregistering ResourceManager for type Mesh2
17:04:31: Unregistering ResourceManager for type Mesh
17:04:31: Unregistering ResourceManager for type Material
17:04:31: Unregistering ResourceManager for type HighLevelGpuProgram
17:04:31: Uninstalling plugin: GL 3+ RenderSystem
// Stops here
Thanks !