I am considering upgrading to a GTX 980 within a month, so will that solve the above issue.
Any advise would be great.

Thanks for replying Syedhs,syedhs wrote:1) Upgrading to GTX980 may solve or not the problem. If it is solved then it is good..But if it is not?
2) You have to first profile your game to see where are the bottlenecks.. eg 11 million polygon - is it a total of polygon in the level? When the FPS is 15, is the camera showing all the 11 mil polygon or just partial of it? CPU bound or GPU bound? Many questions.. which can be unique within the games. So estimated FPS gain is not accurate, because if you are CPU bound then upgrading the card may not have effect at all in speed.
insider wrote: ... my main character is 5 million polygons in itself.
Haha yes it will be in showcase soon, LOD is in place.NotCamelCase wrote:insider wrote: ... my main character is 5 million polygons in itself.I'm intrigued about the main character.


That usually means you're CPU bottlenecked and upgrading the GPU will barely affect the framerate.insider wrote:The camera shows between 7-11 million polygons but 11 million is the max I have observed.
The CPU usage is around 20-25% and GPU usage goes upto 50%
Anyway just for the info the CPU is an i7 4770K @ 3.5Ghz and 8 Gigs of RAM.

You might want to look into smart batching, static geometry could be a solution for that if you have a lot of non-moving object.insider wrote:Never mind solved reached around 36FPS, 9 million polygons max, 7200 batches and according to the profiler 40% is taken up by rendering, 25% + 14% by two of my functions which I ll be aiming at optimizing as much as possible, anyway the maximum is taken up by rendering and that gives me the excuse to upgrade to a 980 GTX.
@c6burns yes that idea had crossed my mind too

