Gui

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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lsupi
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Gui

Post by lsupi »

I'm building an application that modify the current GUI system inside Ogre. I understand that in the 1.0 version, CEGUI will be the main GUI system for Ogre.

Now, I find CEGUI a bit too much and a bit to slow for my application purposes. The question I have is if the current GUI system in Ogre will disappear when CEGUI is in place? or will the current GUI system remains and the user/developers have options to use either GUI system?

Thanks.
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Nek
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Post by Nek »

The existing gui system will be replaced by CEGUI. Play with it a bit and you will see why. :P
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Emmeran
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Post by Emmeran »

the main static objects will stay (use the search button and you will find a detailed answer)
lsupi
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Post by lsupi »

Nek wrote:The existing gui system will be replaced by CEGUI. Play with it a bit and you will see why. :P
I did, and I'm in the minority saying this, but I did not like what I saw.
the main static objects will stay (use the search button and you will find a detailed answer)
I'm not too good in search I guess as I cannot find anything regarding what exactly will stay, and what exactly will be removed.

Thanks for your answers.
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johnnyfeego
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Post by johnnyfeego »

Johnny Petrantoni.
Rome, Italy.
http://www.meskalina.it
OSX & WinXP user.
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Post by :wumpus: »

All non-interactive GUI elements will be removed from the OGRE core. Of course, you're free to port the old OGRE gui to 1.0.0 but it isn't part of the core anymore, and the development team will not support it as we regard it as inherently broken.
lsupi
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Post by lsupi »

Perfect, thank you for all the answers. It is a great help.

I will post the project as soon as it goes to beta :)
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Post by Silent »

you're free to port the old OGRE gui to 1.0.0
This is essentually what I am doing in spare moments. Although, it's more a rewrite then a port (I agree, the original design was broken). It's no longer based on the overlay classes, original input reader, etc. and is a completely separate plugin. However, there are still aspects of the design I'm working out, so I'm not prepared to release anything yet.
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johnnyfeego
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Post by johnnyfeego »

does CEGUI works under OSX (I guess: yes..)? if so is anybody already using it?

thanks.
Johnny Petrantoni.
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temas
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Post by temas »

Works on OSX. Been using it with my work.
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cTh
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Post by cTh »

I also managed to test it on OSX, works well ;)
HtH, cTh
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johnnyfeego
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Post by johnnyfeego »

Thank you guys, just one other question: if I start to implement cegui on my engine , may I have troubles when ogre 1.0 comes out? I mean, is it better to wait the next release or it doesn't matter?

thanks again.
Johnny Petrantoni.
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_mental_
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Post by _mental_ »

Before 1.0 is released I will be updating the CEGUI Ogre Renderer to deal with the new resource system. I believe CE will try and release a new version of CEGUI at a similar time as our 1.0 release.
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johnnyfeego
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Post by johnnyfeego »

what do you suggest? may I start to work on gui?

thanks.
Johnny Petrantoni.
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_mental_
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Post by _mental_ »

I would start working with CEGUI as all you should have to do is download and install the new version (or the latest CEGUI CVS) when we release OGRE 1.0.
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johnnyfeego
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Post by johnnyfeego »

thanks a lot.. :)
Johnny Petrantoni.
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CrazyEddie
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Post by CrazyEddie »

_mental_ wrote:I believe CE will try and release a new version of CEGUI at a similar time as our 1.0 release.
I can confirm that this is the plan :)
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johnnyfeego
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Post by johnnyfeego »

Thanks CrazyEddie, I've just started to dig into your gui sys, nice work!!
Johnny Petrantoni.
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OSX & WinXP user.
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